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Adapting Renard and Kathor for Pathfinder
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<blockquote data-quote="thekwp" data-source="post: 6933834" data-attributes="member: 56444"><p><strong>Renard, Ranger 4</strong></p><p></p><p>Posted blow is the pretty straightforward conversion of Renard to Ranger 4 pathfinder. I have another version that is more closely adapted to my campaign and custom rule sets, but this should be a straightforward conversion.</p><p></p><p>I raised Renard's Dex with the level 4 attribute bonus, and use the racial attribute bonus to Strength, to allow for a strength enhanced bow. I changed Point Blank Shot to Deadly Aim, as that seemed a more dangerous option for a ranger who was not focused on getting to shoot into melee. I expanded the equipment list to include some minor addition's for the mount (bit & bridle, saddle, etc.). I choose Favored Terrain (Mountain) as being the only terrain that would matter in this scenario.</p><p></p><p>I have not yet specified if Renard's horse should be his animal companion, or if he should have a bird to facilitate communication with Kathor inside of Gate pass.</p><p></p><p>[HR][/HR]<strong>RENARD WOODMAN</strong></p><p><strong>CR 3 (</strong><strong>XP 800)</strong> </p><p> Male human ranger 4 </p><p> LE Medium humanoid (human) </p><p> <strong>Init</strong> +3; <strong>Senses</strong> Perception +6 </p><p>[HR][/HR]<strong>DEFENSE</strong>[HR][/HR]<strong>AC</strong> 18, <strong>touch</strong> 13, <strong>flat-footed</strong> 15 (+5 armor (<em>+1 chainshirt</em>), +3 Dex) </p><p> <strong>hp</strong> 30 (4d10+4) </p><p><strong>Fort</strong> +6, <strong>Ref</strong> +8, <strong>Will</strong> +1[HR][/HR]<strong>OFFENSE</strong>[HR][/HR]<strong>Speed</strong> 30 ft. </p><p><strong>Ranged </strong>masterwork composite longbow (str +1) +8 (1d8+1/x3)</p><p><strong>Ranged </strong>masterwork composite longbow (str +1) [deadly aim] +6 (1d8+5/x3)</p><p> <strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. </p><p> <strong>Special Attacks </strong>favored enemy humanoid (elf) +2[HR][/HR]<strong>STATISTICS</strong></p><p>[HR][/HR] <strong>Str</strong> 12, <strong>Dex</strong> 16, <strong>Con</strong> 12, <strong>Int</strong> 14, <strong>Wis</strong> 8, <strong>Cha</strong> 13 </p><p> <strong>Base Atk</strong> +4; <strong>CMB</strong> +5<strong>; CMD</strong> 18 </p><p> <strong>Feats </strong>Deadly Aim, Endurance, Mounted Archery, Mounted Combat, Rapid Shot</p><p> <strong>Skills</strong> Acrobatics +2 , Climb +0 , Escape Artist +2 , Fly +2 , Handle Animal +8 , Heal +6 , Intimidate +8 , Knowledge (Geography) +9 , Knowledge (Nature) +9 , Perception +6 , Ride +10 , Stealth +9 , Survival +6 , Survival (Follow or identify tracks) +8 , Swim +0 </p><p> <strong>Languages</strong> Common, Elven, Orc</p><p> <strong>SQ</strong> animal companion, bonus feat, combat style feat, favored terrain (mountain) +2, skilled, track +2, wild empathy +5</p><p> <strong>Gear</strong> <em>chain shirt +1</em>, masterwork composite longbow (str +1), <em>cloak of resistance +1</em>, <em>black horse helmet (+1 competence bonus on Ride checks, faint transmutation, market value 100 gp)</em>, arrow (40), coin (gold piece) (40), horse (light/combat trained) [carrying barding (leather/horse), bit and bridle, saddle (military), saddlebags][HR][/HR]<strong>SPECIAL ABILITIES</strong></p><p>[HR][/HR] <strong>Animal Companion (Ex) </strong> </p><p> <strong>Combat Style Feat (Ex) </strong> archery </p><p> <strong>Favored Enemy (Humanoid (Elf)) (Ex) </strong> You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against elves. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures You may make Knowledge Skill checks untrained to identify such creatures.</p><p> <strong>Favored Terrain (Mountain) (Ex) </strong> You gain a +2 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in mountain terrain (including hills). Likewise, you get a +2 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.</p><p> <strong>Track (Ex) </strong> You gain +2 to Survival checks made to follow tracks.</p><p> <strong>Wild Empathy (Ex) </strong> You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+5 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.</p><p> [HR][/HR]<strong>TEMPORARY BONUSES</strong>[HR][/HR]<strong>Temporary Bonuses Applied</strong> Deadly Aim,</p></blockquote><p></p>
[QUOTE="thekwp, post: 6933834, member: 56444"] [b]Renard, Ranger 4[/b] Posted blow is the pretty straightforward conversion of Renard to Ranger 4 pathfinder. I have another version that is more closely adapted to my campaign and custom rule sets, but this should be a straightforward conversion. I raised Renard's Dex with the level 4 attribute bonus, and use the racial attribute bonus to Strength, to allow for a strength enhanced bow. I changed Point Blank Shot to Deadly Aim, as that seemed a more dangerous option for a ranger who was not focused on getting to shoot into melee. I expanded the equipment list to include some minor addition's for the mount (bit & bridle, saddle, etc.). I choose Favored Terrain (Mountain) as being the only terrain that would matter in this scenario. I have not yet specified if Renard's horse should be his animal companion, or if he should have a bird to facilitate communication with Kathor inside of Gate pass. [HR][/HR][B]RENARD WOODMAN CR 3 ([/B][B]XP 800)[/B] Male human ranger 4 LE Medium humanoid (human) [B]Init[/B] +3; [B]Senses[/B] Perception +6 [HR][/HR][B]DEFENSE[/B][HR][/HR][B]AC[/B] 18, [B]touch[/B] 13, [B]flat-footed[/B] 15 (+5 armor ([I]+1 chainshirt[/I]), +3 Dex) [B]hp[/B] 30 (4d10+4) [B]Fort[/B] +6, [B]Ref[/B] +8, [B]Will[/B] +1[HR][/HR][B]OFFENSE[/B][HR][/HR][B]Speed[/B] 30 ft. [B]Ranged [/B]masterwork composite longbow (str +1) +8 (1d8+1/x3) [B]Ranged [/B]masterwork composite longbow (str +1) [deadly aim] +6 (1d8+5/x3) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Special Attacks [/B]favored enemy humanoid (elf) +2[HR][/HR][B]STATISTICS[/B] [HR][/HR] [B]Str[/B] 12, [B]Dex[/B] 16, [B]Con[/B] 12, [B]Int[/B] 14, [B]Wis[/B] 8, [B]Cha[/B] 13 [B]Base Atk[/B] +4; [B]CMB[/B] +5[B]; CMD[/B] 18 [B]Feats [/B]Deadly Aim, Endurance, Mounted Archery, Mounted Combat, Rapid Shot [B]Skills[/B] Acrobatics +2 , Climb +0 , Escape Artist +2 , Fly +2 , Handle Animal +8 , Heal +6 , Intimidate +8 , Knowledge (Geography) +9 , Knowledge (Nature) +9 , Perception +6 , Ride +10 , Stealth +9 , Survival +6 , Survival (Follow or identify tracks) +8 , Swim +0 [B]Languages[/B] Common, Elven, Orc [B]SQ[/B] animal companion, bonus feat, combat style feat, favored terrain (mountain) +2, skilled, track +2, wild empathy +5 [B]Gear[/B] [I]chain shirt +1[/I], masterwork composite longbow (str +1), [I]cloak of resistance +1[/I], [I]black horse helmet (+1 competence bonus on Ride checks, faint transmutation, market value 100 gp)[/I], arrow (40), coin (gold piece) (40), horse (light/combat trained) [carrying barding (leather/horse), bit and bridle, saddle (military), saddlebags][HR][/HR][B]SPECIAL ABILITIES[/B] [HR][/HR] [B]Animal Companion (Ex) [/B] [B]Combat Style Feat (Ex) [/B] archery [B]Favored Enemy (Humanoid (Elf)) (Ex) [/B] You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against elves. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures You may make Knowledge Skill checks untrained to identify such creatures. [B]Favored Terrain (Mountain) (Ex) [/B] You gain a +2 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in mountain terrain (including hills). Likewise, you get a +2 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked. [B]Track (Ex) [/B] You gain +2 to Survival checks made to follow tracks. [B]Wild Empathy (Ex) [/B] You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+5 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check. [HR][/HR][B]TEMPORARY BONUSES[/B][HR][/HR][B]Temporary Bonuses Applied[/B] Deadly Aim, [/QUOTE]
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