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Adapting Renard and Kathor for Pathfinder
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<blockquote data-quote="thekwp" data-source="post: 6934067" data-attributes="member: 56444"><p><strong>Kathor, Cavalier 2 / Fighter 1/ Sorcerer 1</strong></p><p></p><p>Adapting Kathor is proving much more difficult, partially because of flavor and style choices, and partial because of wanting to have something the fits for where Kathor will end up, with the Trillith Justice.</p><p></p><p>Advancing Kathor to 4th level grants him an attribute point. I applied this to Strength. I also applied his racial attribute bonus as a human to Strength.</p><p></p><p>Cavalier seemed the obvious choice for Kathor, especially given his focus as a mounted warrior. Given the way that Kathor is described in the adventure, I consider Order of the Dragon or Order of the Sword. I settled on Order of the Sword because of where the campaign takes him in <u>The Festival of Dreams</u>. I added one level of fighter to two cavalier for the extra feat, thus keeping all the mounted feats with Power-Attack to support Kathor's favored tactics. With Kathor's eventual role in mind, the choice of Destined for sorcerer bloodline seemed appropriate as well.</p><p></p><p>I put Kathor's favored class as Cavalier, and both ranks into HP. For Kathor's total skills (10), I put 1 into Bluff, 1 into Diplomacy, 3 Handle Animal, 1 Intimidate, 1 Knowledge (Nobility), 4 in Ride, and 1 in Sense Motive.</p><p></p><p>I think the below represents a modestly faithful adaptation of Kathor to Pathfinder.</p><p>[HR][/HR] <strong>KATHOR DANAVA</strong></p><p><strong>CR3 (XP 800)</strong> </p><p></p><p> Male human cavalier (order of the sword) 2 / fighter 1 / sorcerer (destined) 1 </p><p>LG Medium humanoid (human) </p><p> <strong>Init</strong> +1; <strong>Senses</strong> Perception +0 </p><p>[HR][/HR] </p><p><strong>DEFENSE</strong></p><p> [HR][/HR]<strong>AC</strong> 22, <strong>touch</strong> 10, <strong>flat-footed</strong> 22 (+8 armor, +4 <em>shield</em> spell) </p><p> <strong>hp</strong> 34 (4 HD; 3d10+1d6+10) </p><p><strong>Fort</strong> +7, <strong>Ref</strong> +1, <strong>Will</strong> +4</p><p>[HR][/HR]<strong>OFFENSE</strong></p><p><strong></strong>[HR][/HR]<strong>Speed</strong> 20 ft. </p><p><strong>Melee </strong>masterwork greatsword (two handed) +8 (2d6+6/19-20); or</p><p><strong>Melee </strong>masterwork greatsword [power attack] (two handed) +7 (2d6+9/19-20); or</p><p><strong>Ranged </strong>composite longbow str +0 +4 (1d8/x3; or)</p><p><strong>Ranged </strong>tanglefoot bag +4 (/none/x0); or</p><p><strong>Ranged </strong>net +0 (/none/x0); or</p><p><strong>Melee </strong>sword, short +7 (1d6+4/19-20)</p><p> <strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. </p><p> <strong>Special Attacks </strong>challenge</p><p> <strong>Known Sorcerer Spells</strong> (CL 1st, concentration +2): 1st (4/day)—<em>shield</em>, <em>true strike</em> </p><p> 0 (at will)—<em>detect magic</em>, <em>detect poison</em>, <em>light</em>, <em>mending</em></p><p><em></em> [HR][/HR]<strong>STATISTICS</strong></p><p><strong></strong>[HR][/HR]<strong>Str</strong> 18, <strong>Dex</strong> 13, <strong>Con</strong> 14, <strong>Int</strong> 8, <strong>Wis</strong> 10, <strong>Cha</strong> 12 </p><p> <strong>Base Atk</strong> +3; <strong>CMB</strong> +7<strong>; CMD</strong> 18 </p><p> <strong>Feats </strong>Cavalry Formation, Eschew Materials, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge</p><p> <strong>Skills</strong> Acrobatics -6 , Acrobatics (Jump) -10 , Bluff +5 , Climb -3 , Diplomacy +5 , Escape Artist -6 , Fly -6 , Handle Animal +7 , Intimidate +5 , Knowledge (Nobility) +3 , Ride +1 , Sense Motive +4 , Stealth -6 , Swim -3 </p><p><strong>Languages</strong> Common</p><p> <strong>SQ</strong> bloodline arcana, By My Honor (LG; Will), cantrips, Destined bloodline, Mount, Order of the Sword, Tactician (cavalry formation), Touch of Destiny</p><p> <strong>Combat Gear</strong> <em>potion of cure light wounds</em> (2), tanglefoot bag (2); <strong>Other </strong><strong>Gear</strong> half-plate, barding (banded mail/large/nonhumanoid), masterwork greatsword, masterwork greatsword, composite longbow str +0, tanglefoot bag (2), net, sword, short, arrow (40), passport diplomatic (gate pass), horse (heavy/combat trained), saddle (military), saddlebags, bit and bridle, coin (gold piece) (350)</p><p>[HR][/HR]<strong>SPECIAL ABILITIES</strong></p><p>[HR][/HR]<strong>Bloodline Arcana </strong> Whenever you cast a spell with a range of "personal," you gain a luck bonus equal to the spell's level on all your saving throws for 1 round.</p><p> <strong>By My Honor (Ex) </strong> At 2nd level, the cavalier must select one alignment (LG). As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice (Will).</p><p> <strong>Cantrips </strong> You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.</p><p> <strong>Challenge (Ex) </strong> 1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal 2 extra damage whenever the attacks are made against the target of the challenge. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. An Order of the Sword cavalier receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.</p><p><strong>Destined Bloodline </strong> Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of its origin, you have a great future ahead of you.</p><p> <strong>Eschew Materials </strong> </p><p> <strong>Mount (Ex) </strong> A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.</p><p> <strong>Order (Ex) </strong> A cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference.</p><p><strong>Order of the Sword </strong> Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1)</p><p> <strong>Tactician </strong> A cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 4 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 times per day.</p><p> <strong>Tactician (Cavalry Formation) (Ex) </strong> A cavalier receives a teamwork feat (CATEGORY=FEAT|Cavalry Formation) as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 4 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 times per day.</p><p> <strong>Touch of Destiny (Su) </strong> You can touch a creature as a standard action to give it a +1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 4 times a day.</p><p>[HR][/HR]<strong>TEMPORARY BONUSES</strong>[HR][/HR]<strong>Temporary Bonuses Applied</strong> Power Attack (Two-Handed), <em>Shield</em> spell</p></blockquote><p></p>
[QUOTE="thekwp, post: 6934067, member: 56444"] [b]Kathor, Cavalier 2 / Fighter 1/ Sorcerer 1[/b] Adapting Kathor is proving much more difficult, partially because of flavor and style choices, and partial because of wanting to have something the fits for where Kathor will end up, with the Trillith Justice. Advancing Kathor to 4th level grants him an attribute point. I applied this to Strength. I also applied his racial attribute bonus as a human to Strength. Cavalier seemed the obvious choice for Kathor, especially given his focus as a mounted warrior. Given the way that Kathor is described in the adventure, I consider Order of the Dragon or Order of the Sword. I settled on Order of the Sword because of where the campaign takes him in [U]The Festival of Dreams[/U]. I added one level of fighter to two cavalier for the extra feat, thus keeping all the mounted feats with Power-Attack to support Kathor's favored tactics. With Kathor's eventual role in mind, the choice of Destined for sorcerer bloodline seemed appropriate as well. I put Kathor's favored class as Cavalier, and both ranks into HP. For Kathor's total skills (10), I put 1 into Bluff, 1 into Diplomacy, 3 Handle Animal, 1 Intimidate, 1 Knowledge (Nobility), 4 in Ride, and 1 in Sense Motive. I think the below represents a modestly faithful adaptation of Kathor to Pathfinder. [HR][/HR] [B]KATHOR DANAVA CR3 (XP 800)[/B] Male human cavalier (order of the sword) 2 / fighter 1 / sorcerer (destined) 1 LG Medium humanoid (human) [B]Init[/B] +1; [B]Senses[/B] Perception +0 [HR][/HR] [B]DEFENSE[/B] [HR][/HR][B]AC[/B] 22, [B]touch[/B] 10, [B]flat-footed[/B] 22 (+8 armor, +4 [I]shield[/I] spell) [B]hp[/B] 34 (4 HD; 3d10+1d6+10) [B]Fort[/B] +7, [B]Ref[/B] +1, [B]Will[/B] +4 [HR][/HR][B]OFFENSE [/B][HR][/HR][B]Speed[/B] 20 ft. [B]Melee [/B]masterwork greatsword (two handed) +8 (2d6+6/19-20); or [B]Melee [/B]masterwork greatsword [power attack] (two handed) +7 (2d6+9/19-20); or [B]Ranged [/B]composite longbow str +0 +4 (1d8/x3; or) [B]Ranged [/B]tanglefoot bag +4 (/none/x0); or [B]Ranged [/B]net +0 (/none/x0); or [B]Melee [/B]sword, short +7 (1d6+4/19-20) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Special Attacks [/B]challenge [B]Known Sorcerer Spells[/B] (CL 1st, concentration +2): 1st (4/day)—[I]shield[/I], [I]true strike[/I] 0 (at will)—[I]detect magic[/I], [I]detect poison[/I], [I]light[/I], [I]mending [/I] [HR][/HR][B]STATISTICS [/B][HR][/HR][B]Str[/B] 18, [B]Dex[/B] 13, [B]Con[/B] 14, [B]Int[/B] 8, [B]Wis[/B] 10, [B]Cha[/B] 12 [B]Base Atk[/B] +3; [B]CMB[/B] +7[B]; CMD[/B] 18 [B]Feats [/B]Cavalry Formation, Eschew Materials, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge [B]Skills[/B] Acrobatics -6 , Acrobatics (Jump) -10 , Bluff +5 , Climb -3 , Diplomacy +5 , Escape Artist -6 , Fly -6 , Handle Animal +7 , Intimidate +5 , Knowledge (Nobility) +3 , Ride +1 , Sense Motive +4 , Stealth -6 , Swim -3 [B]Languages[/B] Common [B]SQ[/B] bloodline arcana, By My Honor (LG; Will), cantrips, Destined bloodline, Mount, Order of the Sword, Tactician (cavalry formation), Touch of Destiny [B]Combat Gear[/B] [I]potion of cure light wounds[/I] (2), tanglefoot bag (2); [B]Other [/B][B]Gear[/B] half-plate, barding (banded mail/large/nonhumanoid), masterwork greatsword, masterwork greatsword, composite longbow str +0, tanglefoot bag (2), net, sword, short, arrow (40), passport diplomatic (gate pass), horse (heavy/combat trained), saddle (military), saddlebags, bit and bridle, coin (gold piece) (350) [HR][/HR][B]SPECIAL ABILITIES[/B] [HR][/HR][B]Bloodline Arcana [/B] Whenever you cast a spell with a range of "personal," you gain a luck bonus equal to the spell's level on all your saving throws for 1 round. [B]By My Honor (Ex) [/B] At 2nd level, the cavalier must select one alignment (LG). As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice (Will). [B]Cantrips [/B] You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. [B]Challenge (Ex) [/B] 1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal 2 extra damage whenever the attacks are made against the target of the challenge. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. An Order of the Sword cavalier receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses. [B]Destined Bloodline [/B] Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of its origin, you have a great future ahead of you. [B]Eschew Materials [/B] [B]Mount (Ex) [/B] A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. [B]Order (Ex) [/B] A cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference. [B]Order of the Sword [/B] Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1) [B]Tactician [/B] A cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 4 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 times per day. [B]Tactician (Cavalry Formation) (Ex) [/B] A cavalier receives a teamwork feat (CATEGORY=FEAT|Cavalry Formation) as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 4 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 times per day. [B]Touch of Destiny (Su) [/B] You can touch a creature as a standard action to give it a +1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 4 times a day. [HR][/HR][B]TEMPORARY BONUSES[/B][HR][/HR][B]Temporary Bonuses Applied[/B] Power Attack (Two-Handed), [I]Shield[/I] spell [/QUOTE]
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