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<blockquote data-quote="Henrix" data-source="post: 6393408" data-attributes="member: 3587"><p>Races can, and have, been introduced many times apart from the edition changes. No cataclysms were needed for all the half-dragon, -fiendish and -whatnot creatures that appeared during 3e. Nor when goliaths appeared.</p><p>Half-orcs don't have a nation, but PCs can play one. Why does FR need an entire country to smash into it for dragonborn?</p><p></p><p>Stuff very much like sorcerors have been around longer than the class. Beings with pretty much unexplained magical powers.</p><p>From a world building perspective perhaps they have become a little more common, or else more tales are told about them.</p><p></p><p>The world didn't change for every kit introduced in 2e, nor for every new class that appeared during 3-4e.</p><p></p><p>I'll grant you that 4e's magic system may have required some changes - but the spellplague or yet another war between the deities of magic could have sufficed for that. (Perhaps Elminster took Mystra for a drink in an alternate world so she got drunk.)</p><p></p><p></p><p>There's always a difference between the stories we tell, the world we describe, and the rules we use to play in it.</p><p></p><p>You can play in the Realms using D&D, GURPS, HeroQuest, FATE, 13th Age or whatever you want - but it'll still be the Realms you are playing in.</p><p></p><p>In other words, don't sweat it.</p><p></p><p>The poor militia using Pathfinder rules won't know their fight is hopeless, they don't have access to the PHB or MM.</p><p>They'll try to organise resistance as well as they can anyway. No matter if it requires 100 or 5 000 arrows to take their foes they have to try.</p><p></p><p>And for the valorous militia playing in 5e... well, they won't be able to fire 120 arrows at the same target anyway.</p><p>And they will melt under the green dragon's venom anyhow (whether their saving throw succeeds or not).</p></blockquote><p></p>
[QUOTE="Henrix, post: 6393408, member: 3587"] Races can, and have, been introduced many times apart from the edition changes. No cataclysms were needed for all the half-dragon, -fiendish and -whatnot creatures that appeared during 3e. Nor when goliaths appeared. Half-orcs don't have a nation, but PCs can play one. Why does FR need an entire country to smash into it for dragonborn? Stuff very much like sorcerors have been around longer than the class. Beings with pretty much unexplained magical powers. From a world building perspective perhaps they have become a little more common, or else more tales are told about them. The world didn't change for every kit introduced in 2e, nor for every new class that appeared during 3-4e. I'll grant you that 4e's magic system may have required some changes - but the spellplague or yet another war between the deities of magic could have sufficed for that. (Perhaps Elminster took Mystra for a drink in an alternate world so she got drunk.) There's always a difference between the stories we tell, the world we describe, and the rules we use to play in it. You can play in the Realms using D&D, GURPS, HeroQuest, FATE, 13th Age or whatever you want - but it'll still be the Realms you are playing in. In other words, don't sweat it. The poor militia using Pathfinder rules won't know their fight is hopeless, they don't have access to the PHB or MM. They'll try to organise resistance as well as they can anyway. No matter if it requires 100 or 5 000 arrows to take their foes they have to try. And for the valorous militia playing in 5e... well, they won't be able to fire 120 arrows at the same target anyway. And they will melt under the green dragon's venom anyhow (whether their saving throw succeeds or not). [/QUOTE]
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