Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Adapting some feats from PF & SW Saga
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ragnar_Deerslayer" data-source="post: 5544004" data-attributes="member: 11990"><p><strong>Bodyguard</strong>:</p><p></p><p>The idea of using Bodyguard to add to reflex saves is that the bodyguard can physically interpose himself to protect the ward from certain traps (pit traps, etc.) and certain spells (fireball, etc.). If the bonus to AC vs. ranged attacks is kept and the bonus to Reflex saves is not, it leads to the incongruous situation that the Bodyguard can protect a ward from Scorching Ray but not Burning Hands.</p><p> </p><p>I might add a clause that the ward must be the same size or smaller than the guard, to prevent silliness, but my players don’t go for silliness like that anyway.</p><p></p><p>As for making it a +1 . . . If I keep Teamwork at a +2 (see below), and allow Bodyguard and Teamwork to stack, then I probably should drop it to a +1.</p><p></p><p><strong>In Harm’s Way</strong>:</p><p></p><p>The bodyguard gets hit automatically. I might change the name of the feat to “Sacrifice” to emphasize this (and to keep there from being confusion with the PF feat).</p><p></p><p>The last line was copied from the PF feat. My understanding is that it is intended to prevent two bodyguards (for instance) from both using it simultaneously and splitting the damage between them.</p><p></p><p><strong>Teamwork</strong>:</p><p></p><p>Is it too powerful? Let’s consider:</p><p></p><p>First, it doesn’t benefit the one taking the feat. Sure, two players could both take it, but that would be increasing dependence on another – and anything requiring teamwork is a limitation.</p><p></p><p>Second, it’s situational. You have to be able to use the Aid Another action, usually requiring mutual melee engagement with the same target. If you or your buddy get separated somehow (Bull Rush, etc.), you can’t use it.</p><p></p><p>Third, it’s limited. You have to spend a Combat Reaction each time you use it. Combat Reactions are limited, and in using it to help a friend, you are giving up the use of an AoO, a Dodge, or a Block (all of which benefit yourself).</p><p></p><p>Fourth, it requires a feat. In comparison, Dodge grants a +1 AC to *yourself* for *all attacks against you*. Weapon Focus gives a +1 to hit to *yourself* for *every attack*. (This becomes even more important if you dual-wield shortswords, or have a similar build.) If one is looking at the Pathfinder rules (not a given, but popular enough), the “Outflank” feat gives a +2 when flanking to the other flanker for *all attacks*.</p><p></p><p>In short, I think a +2 bonus keeps it competitive with other feats.</p><p></p><p>Combat Reflexes would be a good prerequisite, though.</p><p></p><p>Thanks,</p><p>Ragnar</p></blockquote><p></p>
[QUOTE="Ragnar_Deerslayer, post: 5544004, member: 11990"] [B]Bodyguard[/B]: The idea of using Bodyguard to add to reflex saves is that the bodyguard can physically interpose himself to protect the ward from certain traps (pit traps, etc.) and certain spells (fireball, etc.). If the bonus to AC vs. ranged attacks is kept and the bonus to Reflex saves is not, it leads to the incongruous situation that the Bodyguard can protect a ward from Scorching Ray but not Burning Hands. I might add a clause that the ward must be the same size or smaller than the guard, to prevent silliness, but my players don’t go for silliness like that anyway. As for making it a +1 . . . If I keep Teamwork at a +2 (see below), and allow Bodyguard and Teamwork to stack, then I probably should drop it to a +1. [B]In Harm’s Way[/B]: The bodyguard gets hit automatically. I might change the name of the feat to “Sacrifice” to emphasize this (and to keep there from being confusion with the PF feat). The last line was copied from the PF feat. My understanding is that it is intended to prevent two bodyguards (for instance) from both using it simultaneously and splitting the damage between them. [B]Teamwork[/B]: Is it too powerful? Let’s consider: First, it doesn’t benefit the one taking the feat. Sure, two players could both take it, but that would be increasing dependence on another – and anything requiring teamwork is a limitation. Second, it’s situational. You have to be able to use the Aid Another action, usually requiring mutual melee engagement with the same target. If you or your buddy get separated somehow (Bull Rush, etc.), you can’t use it. Third, it’s limited. You have to spend a Combat Reaction each time you use it. Combat Reactions are limited, and in using it to help a friend, you are giving up the use of an AoO, a Dodge, or a Block (all of which benefit yourself). Fourth, it requires a feat. In comparison, Dodge grants a +1 AC to *yourself* for *all attacks against you*. Weapon Focus gives a +1 to hit to *yourself* for *every attack*. (This becomes even more important if you dual-wield shortswords, or have a similar build.) If one is looking at the Pathfinder rules (not a given, but popular enough), the “Outflank” feat gives a +2 when flanking to the other flanker for *all attacks*. In short, I think a +2 bonus keeps it competitive with other feats. Combat Reflexes would be a good prerequisite, though. Thanks, Ragnar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Adapting some feats from PF & SW Saga
Top