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Adapting the Lycanthrope Template to +0?
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<blockquote data-quote="William drake" data-source="post: 3366141" data-attributes="member: 49143"><p>Well, if I was the player, I wouldn't be a werewolf under these rules. Second, I think something in the elven blood should fight of these type effects, thats why only humans can become werewolves and other such creatures.</p><p></p><p>He shouldn't have to take feats to do what a werewolf can do at base. You're making him the worst werewolf ever. He can't track by smell, your not making him any stronger or faster in werewolf form, and your barely givein him any hp bonus for being this beastly creature. I'm fine with him not being able to use magic, or seriously concentrate while in wolfform, but wolves hunt, they stalk...they track prey for day waiting in snow drifts, so patients shouldnt be dropped out.</p><p></p><p>I think you've toned down werewolves way to much, now I can understand saying NO, werewolves are dangerous and awesome, but if you're going to tone it down this much, you might as well tell the player that you will make him a werewolf, but later. Second, it sounds like even though he's a werewolf, he's going to get extra issues: every watchmen armed with silver weapons...come on. (before this, before the player asked if he could play werewolf, were you guards caryrin anything sliver, or now are they just because that is a way to keep him in check) I would say, let him run a much for a little while before you start pulling out the one thing that should be able to kill him.</p><p></p><p>this might just be me though, I love werewolves, love the WOD version of Rage and agg damage, and how powerful they were...rare, in very small in population numbers, but that sinks up with how deadly they are.</p><p></p><p>Also,I wouldn't make werewolves evil, they are beasts...so hunting men...doesn't make them evil, its whats natural for them. However, I would say after a while, the players normal AL might change, he might grow to like huntingpeople, he might wish to be more and more beastlike, less concerned with the morel issues of his affliction.</p></blockquote><p></p>
[QUOTE="William drake, post: 3366141, member: 49143"] Well, if I was the player, I wouldn't be a werewolf under these rules. Second, I think something in the elven blood should fight of these type effects, thats why only humans can become werewolves and other such creatures. He shouldn't have to take feats to do what a werewolf can do at base. You're making him the worst werewolf ever. He can't track by smell, your not making him any stronger or faster in werewolf form, and your barely givein him any hp bonus for being this beastly creature. I'm fine with him not being able to use magic, or seriously concentrate while in wolfform, but wolves hunt, they stalk...they track prey for day waiting in snow drifts, so patients shouldnt be dropped out. I think you've toned down werewolves way to much, now I can understand saying NO, werewolves are dangerous and awesome, but if you're going to tone it down this much, you might as well tell the player that you will make him a werewolf, but later. Second, it sounds like even though he's a werewolf, he's going to get extra issues: every watchmen armed with silver weapons...come on. (before this, before the player asked if he could play werewolf, were you guards caryrin anything sliver, or now are they just because that is a way to keep him in check) I would say, let him run a much for a little while before you start pulling out the one thing that should be able to kill him. this might just be me though, I love werewolves, love the WOD version of Rage and agg damage, and how powerful they were...rare, in very small in population numbers, but that sinks up with how deadly they are. Also,I wouldn't make werewolves evil, they are beasts...so hunting men...doesn't make them evil, its whats natural for them. However, I would say after a while, the players normal AL might change, he might grow to like huntingpeople, he might wish to be more and more beastlike, less concerned with the morel issues of his affliction. [/QUOTE]
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