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<blockquote data-quote="mythusmage" data-source="post: 1875289" data-attributes="member: 571"><p>I had this idea. It would work best as a convention event, trying to do it at home would present problems.</p><p></p><p>You start with a standard 4 character group. Each PC gets one henchman and two hirelings. Each character; PC, henchman, and hirelings, has a player. Yes, that means 8 players just for the hirelings. A total of 16 players all together. Which is why this is best done at a convention.</p><p></p><p>Now here's the deal. Only the PC players interact with the DM. Those who play henchmen only interact with the PC they serve, and the hirelings they lead. Those who play hirelings can only interact with the henchman player. Or the PC player if he gives them a direct command or otherwise initiates social intercourse. Or, in the case of emergency.</p><p></p><p>Naturally there's going to be crosstalk between people, but having something of a formal arrangement should keep confusion to a low roar.</p><p></p><p>And of course adventure and encounter design will have to go through a few changes, what with all the extra characters of lesser puissance running around. I should expect combat to be de-emphasized in favor of social interaction and intrique.</p><p></p><p>If run as a tourney set up prizes thusly:</p><p></p><p>Best PC</p><p>Best Henchman</p><p>Best Hireling</p><p>Best Overall Player</p><p>Best Team</p><p></p><p>Considering the size of the group a 3 part tourney adventure would probably work best. But if an open-gaming event a single session might be better.</p><p></p><p>So there you have a glimpse into my febrile mind. Comments?</p><p></p><p>Just though of something: Assistant DMs would help. One to deal with the henchmen, another the assist with the hirelings. Maybe a third to handle inter-team affairs. So along with PC teams you would have a DM team.</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1875289, member: 571"] I had this idea. It would work best as a convention event, trying to do it at home would present problems. You start with a standard 4 character group. Each PC gets one henchman and two hirelings. Each character; PC, henchman, and hirelings, has a player. Yes, that means 8 players just for the hirelings. A total of 16 players all together. Which is why this is best done at a convention. Now here's the deal. Only the PC players interact with the DM. Those who play henchmen only interact with the PC they serve, and the hirelings they lead. Those who play hirelings can only interact with the henchman player. Or the PC player if he gives them a direct command or otherwise initiates social intercourse. Or, in the case of emergency. Naturally there's going to be crosstalk between people, but having something of a formal arrangement should keep confusion to a low roar. And of course adventure and encounter design will have to go through a few changes, what with all the extra characters of lesser puissance running around. I should expect combat to be de-emphasized in favor of social interaction and intrique. If run as a tourney set up prizes thusly: Best PC Best Henchman Best Hireling Best Overall Player Best Team Considering the size of the group a 3 part tourney adventure would probably work best. But if an open-gaming event a single session might be better. So there you have a glimpse into my febrile mind. Comments? Just though of something: Assistant DMs would help. One to deal with the henchmen, another the assist with the hirelings. Maybe a third to handle inter-team affairs. So along with PC teams you would have a DM team. Your thoughts? [/QUOTE]
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