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Adapting WOTBS for the Forgotten Realms
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<blockquote data-quote="Archade" data-source="post: 4010849" data-attributes="member: 7654"><p>Hi all,</p><p></p><p>I've read over the campaign overview, and I am considering running this campaign for my group, but adapting it to the Forgotten Realms. I'd appreciate some advice from those who have actually played the campaign.</p><p></p><p>1) I am thinking of setting the campaign in Thay, as the replacement for Ragesia. Instead of Emperor Coaltongue, Szass Tam has been destroyed and the Tharchions and Zulkirs are scrambling for power. Will that work?</p><p></p><p>2) For Inquisitor Leska and her goons, would substituting undead lieutenants formerly in the employ of Szass now running amok work?</p><p></p><p>3) I don't see much detail about how to bring the group together for the first campaign. What sort of motivations do the players receive early on to move along the plot line?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Archade, post: 4010849, member: 7654"] Hi all, I've read over the campaign overview, and I am considering running this campaign for my group, but adapting it to the Forgotten Realms. I'd appreciate some advice from those who have actually played the campaign. 1) I am thinking of setting the campaign in Thay, as the replacement for Ragesia. Instead of Emperor Coaltongue, Szass Tam has been destroyed and the Tharchions and Zulkirs are scrambling for power. Will that work? 2) For Inquisitor Leska and her goons, would substituting undead lieutenants formerly in the employ of Szass now running amok work? 3) I don't see much detail about how to bring the group together for the first campaign. What sort of motivations do the players receive early on to move along the plot line? Thanks! [/QUOTE]
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