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General Tabletop Discussion
EN Publishing
Adapting WOTBS for the Forgotten Realms
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<blockquote data-quote="Archade" data-source="post: 4012566" data-attributes="member: 7654"><p>Wow ... personal service! Thanks RW!</p><p></p><p>Rotating the map sounds good. The other countries could be Damara, Vaasa, Thesk, and Rashemen. Can I use the Wizard's Reach (supported by Mulhorand) for Shalasa?</p><p></p><p>I've been using the Thay/Wizards Reach area for my campaign for years now, so my torch would be the oft mentioned Sword of the Dawn. It's bounced betwen Thay and Mulhorand and the Wizard's Reach, recently being used (and later lost) to free the city of Escalant. </p><p></p><p>Can I replace Gate Pass with Escalant? It's not a mountain pass, and it's not near a burning forest, sadly. What would you suggest for the burning forest? There was an elemental war in the Escalant area ...</p><p></p><p>For the inquisitors, I could see them hunting down non-red wizards. Do they have to be anti-magic? I could make them a Zulkir's goons (good suggestion!) or the Church of Kossuth. I was thinking of vampire or mummy servants of Szass Tam now free of his direction free to carve out a section of Thay. That's what I meant by amok <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sould the party be hostile or friendly to Thay (Ragesia)? Say they start as thayan slaves to a Red Wizard, who's killed? They could be freed when Gate Pass gets marched on, and have a vested interest against stopping Thay.</p><p></p><p>I was also thinking that the Monastary of the Long Winds could be replaced with Monks of the Long Death. Creepy and mysterious. Does that work?</p></blockquote><p></p>
[QUOTE="Archade, post: 4012566, member: 7654"] Wow ... personal service! Thanks RW! Rotating the map sounds good. The other countries could be Damara, Vaasa, Thesk, and Rashemen. Can I use the Wizard's Reach (supported by Mulhorand) for Shalasa? I've been using the Thay/Wizards Reach area for my campaign for years now, so my torch would be the oft mentioned Sword of the Dawn. It's bounced betwen Thay and Mulhorand and the Wizard's Reach, recently being used (and later lost) to free the city of Escalant. Can I replace Gate Pass with Escalant? It's not a mountain pass, and it's not near a burning forest, sadly. What would you suggest for the burning forest? There was an elemental war in the Escalant area ... For the inquisitors, I could see them hunting down non-red wizards. Do they have to be anti-magic? I could make them a Zulkir's goons (good suggestion!) or the Church of Kossuth. I was thinking of vampire or mummy servants of Szass Tam now free of his direction free to carve out a section of Thay. That's what I meant by amok :) Sould the party be hostile or friendly to Thay (Ragesia)? Say they start as thayan slaves to a Red Wizard, who's killed? They could be freed when Gate Pass gets marched on, and have a vested interest against stopping Thay. I was also thinking that the Monastary of the Long Winds could be replaced with Monks of the Long Death. Creepy and mysterious. Does that work? [/QUOTE]
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