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Adaptive Explorer: An alternative to Natural Explorer for 1st-level Rangers
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<blockquote data-quote="Gladius Legis" data-source="post: 7543028" data-attributes="member: 68748"><p><span style="font-size: 18px"><strong>Concept explanation</strong></span></p><p></p><p>The Natural Explorer feature in the PHB is hot garbage, that much is obvious. In many campaigns, Rangers may never see the benefits of it. It is simply too restrictive and campaign- and DM-dependent.</p><p></p><p>The version of Natural Explorer from the Revised Ranger is definitely an improvement in a lot of ways. In fact, in some ways, it's <em>too much</em> of an improvement, giving you some really strong features all at 1st level, making it multiclass-bait.</p><p></p><p>As much as the Revised Ranger version of Natural Explorer made it more effective, it also removed a couple of concepts from the PHB version that I actually liked, but that the PHB version just failed miserably to execute: namely, (a) the ability to get double proficiency bonus, and (b) favored terrain.</p><p></p><p>This alternative class feature keeps the theoretically skilled aspect of the Ranger by simply turning the PHB's double proficiency feature into just basically Expertise. The Ranger can't get this Expertise in as many skills as the Rogue or Bard, but even with the lesser number of Expertised skills, the Ranger should find themselves rolling double proficiency more often than before in their best skills, and anywhere they travel, too.</p><p></p><p>Favored terrain is a concept that I've always liked, but again, the PHB version was a failure in execution. Instead, I imagined favored terrain giving the Ranger a constant and unique benefit that can apply wherever they go, based on the favored terrain they selected.</p><p></p><p>They pick a terrain at 1st, 6th and 10th levels, which also neatly solves the overpowered at 1st level problem of the Revised Ranger's version of Natural Explorer. Now a Ranger gets one feature at a time at those levels, eventually getting their full complement at 10th level.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7543028, member: 68748"] [SIZE=5][B]Concept explanation[/B][/SIZE] The Natural Explorer feature in the PHB is hot garbage, that much is obvious. In many campaigns, Rangers may never see the benefits of it. It is simply too restrictive and campaign- and DM-dependent. The version of Natural Explorer from the Revised Ranger is definitely an improvement in a lot of ways. In fact, in some ways, it's [I]too much[/I] of an improvement, giving you some really strong features all at 1st level, making it multiclass-bait. As much as the Revised Ranger version of Natural Explorer made it more effective, it also removed a couple of concepts from the PHB version that I actually liked, but that the PHB version just failed miserably to execute: namely, (a) the ability to get double proficiency bonus, and (b) favored terrain. This alternative class feature keeps the theoretically skilled aspect of the Ranger by simply turning the PHB's double proficiency feature into just basically Expertise. The Ranger can't get this Expertise in as many skills as the Rogue or Bard, but even with the lesser number of Expertised skills, the Ranger should find themselves rolling double proficiency more often than before in their best skills, and anywhere they travel, too. Favored terrain is a concept that I've always liked, but again, the PHB version was a failure in execution. Instead, I imagined favored terrain giving the Ranger a constant and unique benefit that can apply wherever they go, based on the favored terrain they selected. They pick a terrain at 1st, 6th and 10th levels, which also neatly solves the overpowered at 1st level problem of the Revised Ranger's version of Natural Explorer. Now a Ranger gets one feature at a time at those levels, eventually getting their full complement at 10th level. [/QUOTE]
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Adaptive Explorer: An alternative to Natural Explorer for 1st-level Rangers
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