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General Tabletop Discussion
*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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<blockquote data-quote="Thasmodious" data-source="post: 4279411" data-attributes="member: 63272"><p>Its a mechanic in a game that represents general experience. Try to corner case it all you want, its still just a mechanic in a game that represents general experience. Experience has value, often a lot.</p><p></p><p>How does it not? The 1/2 level is not a bonus, its part of the modifier. In other words, in many ways, he is stronger. Its not STR directly, in the sense of muscle mass and rippling abs, but in knowledge and experience. Imagine lifting weights as an example. Take two guys with exactly equal str, one who has never lifted before and the other a trainer with extensive experience. Who is going to max out higher? The experienced guy, of course (excusing raw talent). They are both strong, but the experienced lifter knows how to grip the weight, understands perfect arm and body positioning and all sorts of other things that allow him to come closer to truly maximizing his physical ability. </p><p></p><p>Or take two geniuses. One has never left the classroom or lab, the other has a wealth of world experience. Who's likely to be better at applying theory to the real world? </p><p></p><p>In a similar way, our wizard hasn't increased his muscle mass much (some though, at lvls 11 and 21 at least), but he has been through dozens and dozens of intense, physical situations, battles, combats, dangerous exploration, scaling cliffs, swimming depths, etc. That experience counts for a lot and is represented by the 1/2 lvl mechanic.</p><p></p><p>Applying such simulationist concerns to a game is not necessary, but in this case, it is both a sound mechanic and makes sense when you insist on tacking "real world" nonsense onto it.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4279411, member: 63272"] Its a mechanic in a game that represents general experience. Try to corner case it all you want, its still just a mechanic in a game that represents general experience. Experience has value, often a lot. How does it not? The 1/2 level is not a bonus, its part of the modifier. In other words, in many ways, he is stronger. Its not STR directly, in the sense of muscle mass and rippling abs, but in knowledge and experience. Imagine lifting weights as an example. Take two guys with exactly equal str, one who has never lifted before and the other a trainer with extensive experience. Who is going to max out higher? The experienced guy, of course (excusing raw talent). They are both strong, but the experienced lifter knows how to grip the weight, understands perfect arm and body positioning and all sorts of other things that allow him to come closer to truly maximizing his physical ability. Or take two geniuses. One has never left the classroom or lab, the other has a wealth of world experience. Who's likely to be better at applying theory to the real world? In a similar way, our wizard hasn't increased his muscle mass much (some though, at lvls 11 and 21 at least), but he has been through dozens and dozens of intense, physical situations, battles, combats, dangerous exploration, scaling cliffs, swimming depths, etc. That experience counts for a lot and is represented by the 1/2 lvl mechanic. Applying such simulationist concerns to a game is not necessary, but in this case, it is both a sound mechanic and makes sense when you insist on tacking "real world" nonsense onto it. [/QUOTE]
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Community
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*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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