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General Tabletop Discussion
*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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<blockquote data-quote="Lord Sessadore" data-source="post: 4279531" data-attributes="member: 57255"><p>I guess I'm just wondering why you feel that since mechanics are in place for this that that requires it matter in the game. With the rules written this way, if you want to have a wizard who is good at bashing things you can have one, without dumping a bunch of stat boosts into Str. If you don't want your character to bash things in, then what does it matter that the rules say they're ok at it? Or even if the player wants their character to try occasionally but suck horribly at it, they can remove their bonus. Or not even roll. You shouldn't need a roll to say "My weak wizard throws himself at the door, but it barely shudders and he's thrown to the floor. Fighter, you're up." </p><p></p><p>And if you're the DM and you don't like the idea of frail wizards lifting portcullises, then use your fiat and say that lifting portcullises doesn't get +1/2 level. You'd have to lower the DCs so the fighter or whomever can still do it, but that should be doable. </p><p></p><p>The thing with a game system that is as widely played as D&D is that it cannot possibly cover the preferences of everyone who'd like to play it. If the way the rules are written doesn't fit the way you want your game to play, change it to fit. There's probably some part of the game that you like and I don't, but that's just the way the cookie crumbles.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4279531, member: 57255"] I guess I'm just wondering why you feel that since mechanics are in place for this that that requires it matter in the game. With the rules written this way, if you want to have a wizard who is good at bashing things you can have one, without dumping a bunch of stat boosts into Str. If you don't want your character to bash things in, then what does it matter that the rules say they're ok at it? Or even if the player wants their character to try occasionally but suck horribly at it, they can remove their bonus. Or not even roll. You shouldn't need a roll to say "My weak wizard throws himself at the door, but it barely shudders and he's thrown to the floor. Fighter, you're up." And if you're the DM and you don't like the idea of frail wizards lifting portcullises, then use your fiat and say that lifting portcullises doesn't get +1/2 level. You'd have to lower the DCs so the fighter or whomever can still do it, but that should be doable. The thing with a game system that is as widely played as D&D is that it cannot possibly cover the preferences of everyone who'd like to play it. If the way the rules are written doesn't fit the way you want your game to play, change it to fit. There's probably some part of the game that you like and I don't, but that's just the way the cookie crumbles. [/QUOTE]
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Community
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*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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