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General Tabletop Discussion
*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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<blockquote data-quote="Rechan" data-source="post: 4279571" data-attributes="member: 54846"><p>Okay, it's obvious "1/2 level to checks <em>because</em>" isn't good enough. But let's look at precedence for this:</p><p></p><p>In 3e, a 20th level wizard with a 10 Con has a +6 to Fort saves. Why? Why does that wizard's body resist physical things like poison better than a 1st level wizard? </p><p></p><p>The same reason why a 20th level fighter with a 10 Wisdom has a +6 to Will saves: because of his level. Because he is just generally more competent. </p><p></p><p>But wait! Even if that Fighter went 20 levels without ever having to make a will save, <em>ever</em>, then he <em>still</em> has +6 to Will saves! A 20th level fighter exposed to a Will-save ability for the first time <em>still</em> has a +6 over the same fighter, 19 levels ago. </p><p></p><p>He's not studied or trained at all to handle that. Why? "Because"? Or because, as he's adventured, he's just received enough general effort to do it?</p><p></p><p>Or hey, how about Hit Points? A 1st level wizard with a 10 con has 4 hit points. A 20th level wizard is going to have, well, more of that. So why is it that if a 1st level wizard and a 20th level wizard are both are hit with a sword that does 5 damage, the first one is most assuredly going to die, and the second one isn't? Is it because the 20th level wizard's body is sword-resistant? The 20th level wizard has more body to hack away? Oh. It's because of his level, and all those hit points he has. But a weak wizard <em>shouldn't</em> be able to suck up a sword blow for no reason.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4279571, member: 54846"] Okay, it's obvious "1/2 level to checks [i]because[/i]" isn't good enough. But let's look at precedence for this: In 3e, a 20th level wizard with a 10 Con has a +6 to Fort saves. Why? Why does that wizard's body resist physical things like poison better than a 1st level wizard? The same reason why a 20th level fighter with a 10 Wisdom has a +6 to Will saves: because of his level. Because he is just generally more competent. But wait! Even if that Fighter went 20 levels without ever having to make a will save, [i]ever[/i], then he [i]still[/i] has +6 to Will saves! A 20th level fighter exposed to a Will-save ability for the first time [i]still[/i] has a +6 over the same fighter, 19 levels ago. He's not studied or trained at all to handle that. Why? "Because"? Or because, as he's adventured, he's just received enough general effort to do it? Or hey, how about Hit Points? A 1st level wizard with a 10 con has 4 hit points. A 20th level wizard is going to have, well, more of that. So why is it that if a 1st level wizard and a 20th level wizard are both are hit with a sword that does 5 damage, the first one is most assuredly going to die, and the second one isn't? Is it because the 20th level wizard's body is sword-resistant? The 20th level wizard has more body to hack away? Oh. It's because of his level, and all those hit points he has. But a weak wizard [i]shouldn't[/i] be able to suck up a sword blow for no reason. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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