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*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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<blockquote data-quote="Dausuul" data-source="post: 4281330" data-attributes="member: 58197"><p>I can't speak to Pwent or Pikel since I haven't read those books. As for Raistlin, in most respects Raistlin seems perfectly viable in 4E. The opening doors/lifting portcullises thing is the only place where I see a problem; and that's not something that would normally come up in actual play. If high-level Raistlin wanted a door bashed down, he'd either blast it apart with a spell or tell Caramon to do it.</p><p></p><p>I think a major part of the 4E design philosophy is, "Build the rules for the situations that are likely to crop up in play, and don't sweat the corner cases--that's what DMs are for."</p><p></p><p>If the situation ever did somehow come up that Raistlin wanted to bash down a door himself, without using magic, my solution as DM would be the same one that I intend to use any time a PC wants to do something like use Leaf on the Wind to swap places with a gelatinous cube:</p><p></p><p>"Before you roll, please explain how exactly your character is going to make this work."</p><p></p><p>The player might respond with something like, "Well, I'm going to use my intelligence and knowledge to notice a weak spot where one of the hinges can be broken. Then I'll jam the Staff of Magius into that weak spot and use it as a lever to snap the hinge." And that would be fine.</p><p></p><p></p><p></p><p>If I were statting out Raistlin with 4E point buy, he would probably look something like this (first-level stats; level-based increases would probably go to Int and Cha):</p><p></p><p>Str 8</p><p>Con 10</p><p>Dex 14</p><p>Int 17</p><p>Wis 13</p><p>Cha 13</p><p></p><p>This is not far off his stats in the original 1E version. I don't remember exactly what they were, but I do recall being startled to notice that he had 10s in both Strength and Constitution, and only a 17 in Intelligence. (Also, his Charisma is 10 in the modules, but in the later Dragonlance sourcebook it shoots up to 15.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4281330, member: 58197"] I can't speak to Pwent or Pikel since I haven't read those books. As for Raistlin, in most respects Raistlin seems perfectly viable in 4E. The opening doors/lifting portcullises thing is the only place where I see a problem; and that's not something that would normally come up in actual play. If high-level Raistlin wanted a door bashed down, he'd either blast it apart with a spell or tell Caramon to do it. I think a major part of the 4E design philosophy is, "Build the rules for the situations that are likely to crop up in play, and don't sweat the corner cases--that's what DMs are for." If the situation ever did somehow come up that Raistlin wanted to bash down a door himself, without using magic, my solution as DM would be the same one that I intend to use any time a PC wants to do something like use Leaf on the Wind to swap places with a gelatinous cube: "Before you roll, please explain how exactly your character is going to make this work." The player might respond with something like, "Well, I'm going to use my intelligence and knowledge to notice a weak spot where one of the hinges can be broken. Then I'll jam the Staff of Magius into that weak spot and use it as a lever to snap the hinge." And that would be fine. If I were statting out Raistlin with 4E point buy, he would probably look something like this (first-level stats; level-based increases would probably go to Int and Cha): Str 8 Con 10 Dex 14 Int 17 Wis 13 Cha 13 This is not far off his stats in the original 1E version. I don't remember exactly what they were, but I do recall being startled to notice that he had 10s in both Strength and Constitution, and only a 17 in Intelligence. (Also, his Charisma is 10 in the modules, but in the later Dragonlance sourcebook it shoots up to 15.) [/QUOTE]
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add 1/2 level to ability checks? What? Why?
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