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*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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<blockquote data-quote="silentounce" data-source="post: 4281593" data-attributes="member: 67099"><p>Weren't all those characters created for the Modules that Weis and Hickman were writing? Yeah, their home group played through the mods and that inspired the novels, but I'm pretty sure that they created the characters as a DM would, usually without rolling. I'm sure someone with the annotated chronicles can enlighten us if they have them. This is from wiki, so take it with a grain of salt:</p><p>"Raistlin Majere was created by Margaret Weis and Tracy Hickman as one of several characters to be involved in an epic Advanced Dungeons & Dragons campaign which they had written and designed. This was the beginning of the Dragonlance saga. Raistlin was given to one of the players, Terry Phillips, to play."</p><p></p><p>Also, now that I think about it, when they were creating the module I believe 4d6 drop the lowest was Method I. So, you could end up with his stats, I believe his Str and Con were 10. But that doesn't change the fact that 4e puts a significant burden on ability scores as the key determinate of mechanical success.</p><p></p><p>Back to the topic at hand.</p><p></p><p>Ok, everybody is harping on the wizard at the portcullis example. But that's not the issue itself, that's an example. What about other ability based checks? The issue is a character with a low ability being a hell of a lot better at a higher level than a lower one.</p><p></p><p>Let's take the examples from the 3.5 DMG: "stay[ing] awake through the night, writing down every word someone says without making a mistake, or opening the stuck lid of a container without spilling a single drop of its contents." Now, I'm sure you can come up with work arounds using the inherent magical/divine power of some characters giving them more endurance despite a low Con. Also, they've had a lot of experience staying active for long hours. But how about that second example there? Let's compare a 1st level fighter with 8 Int to a 30th level fighter with a 10 Int. What in the world made him three times as likely to succeed? Or even better, what makes that same fighter at 12th level, with a 9 Int just as good at that task as the 1st level wizard with a <strong>20</strong> Int.</p><p></p><p>And even if you come up with some kind of decent fluff explanation, that still doesn't solve the problem. Don't attack the specific example, because if you go at it that way, you'll have to fight EVERY specific example.</p></blockquote><p></p>
[QUOTE="silentounce, post: 4281593, member: 67099"] Weren't all those characters created for the Modules that Weis and Hickman were writing? Yeah, their home group played through the mods and that inspired the novels, but I'm pretty sure that they created the characters as a DM would, usually without rolling. I'm sure someone with the annotated chronicles can enlighten us if they have them. This is from wiki, so take it with a grain of salt: "Raistlin Majere was created by Margaret Weis and Tracy Hickman as one of several characters to be involved in an epic Advanced Dungeons & Dragons campaign which they had written and designed. This was the beginning of the Dragonlance saga. Raistlin was given to one of the players, Terry Phillips, to play." Also, now that I think about it, when they were creating the module I believe 4d6 drop the lowest was Method I. So, you could end up with his stats, I believe his Str and Con were 10. But that doesn't change the fact that 4e puts a significant burden on ability scores as the key determinate of mechanical success. Back to the topic at hand. Ok, everybody is harping on the wizard at the portcullis example. But that's not the issue itself, that's an example. What about other ability based checks? The issue is a character with a low ability being a hell of a lot better at a higher level than a lower one. Let's take the examples from the 3.5 DMG: "stay[ing] awake through the night, writing down every word someone says without making a mistake, or opening the stuck lid of a container without spilling a single drop of its contents." Now, I'm sure you can come up with work arounds using the inherent magical/divine power of some characters giving them more endurance despite a low Con. Also, they've had a lot of experience staying active for long hours. But how about that second example there? Let's compare a 1st level fighter with 8 Int to a 30th level fighter with a 10 Int. What in the world made him three times as likely to succeed? Or even better, what makes that same fighter at 12th level, with a 9 Int just as good at that task as the 1st level wizard with a [B]20[/B] Int. And even if you come up with some kind of decent fluff explanation, that still doesn't solve the problem. Don't attack the specific example, because if you go at it that way, you'll have to fight EVERY specific example. [/QUOTE]
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add 1/2 level to ability checks? What? Why?
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