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General Tabletop Discussion
*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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<blockquote data-quote="Zustiur" data-source="post: 4283969" data-attributes="member: 1544"><p>I'm on the side of the OP here.</p><p>I <strong>WANT</strong> to like 4E, but there are some issues that just feel <em>wrong</em>. This is one of them.</p><p>There are a number of things that irk me, but I intend to overlook them until I've got at least a few games in. There are some changes that I really love, but they don't shine out as much as the changes that made me love 3E. 3E had positive AC as a key example. 4E just doesn't jump out at me like that.</p><p></p><p>As for the moral ground you're trying to stand on, I'd suggest you take a look at your own words there. People are raising valid concerns, and seeking assistance in understanding the new mechanics, and your response is less than endearing. Unlike the way you just described the situation, I am NOT trying to find fault in the system. The fault just leaps out and hits me in the face every time I open the books.</p><p></p><p>The half level mechanic makes a lot of sense in a lot of situations. The examples presented here do not make so much sense. I find it incredulous that whilst running around for a few levels (without a rogue or other thief in the party) a fighter would become better at picking locks. Forget the superhero comparisons of level 30, I'm talking low levels. If I wander through 20-30 encounters bashing down doors, without ever witnessing a lock being picked, why would I be better at picking the locks afterwards?</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4283969, member: 1544"] I'm on the side of the OP here. I [b]WANT[/b] to like 4E, but there are some issues that just feel [i]wrong[/i]. This is one of them. There are a number of things that irk me, but I intend to overlook them until I've got at least a few games in. There are some changes that I really love, but they don't shine out as much as the changes that made me love 3E. 3E had positive AC as a key example. 4E just doesn't jump out at me like that. As for the moral ground you're trying to stand on, I'd suggest you take a look at your own words there. People are raising valid concerns, and seeking assistance in understanding the new mechanics, and your response is less than endearing. Unlike the way you just described the situation, I am NOT trying to find fault in the system. The fault just leaps out and hits me in the face every time I open the books. The half level mechanic makes a lot of sense in a lot of situations. The examples presented here do not make so much sense. I find it incredulous that whilst running around for a few levels (without a rogue or other thief in the party) a fighter would become better at picking locks. Forget the superhero comparisons of level 30, I'm talking low levels. If I wander through 20-30 encounters bashing down doors, without ever witnessing a lock being picked, why would I be better at picking the locks afterwards? [/QUOTE]
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Community
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*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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