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General Tabletop Discussion
*Pathfinder & Starfinder
add 1/2 level to ability checks? What? Why?
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<blockquote data-quote="Thasmodious" data-source="post: 4285896" data-attributes="member: 63272"><p>That's why they are called corner cases. And when you sit around hurling corner cases at something long enough, you are going to find a thing or two that sticks. That's doesn't mean the system is broken, it means they didn't waste time worrying about silly corner cases that don't actually cause problems in the games or minds of reasonable people.</p><p></p><p></p><p></p><p>But you don't find it incredulous that he becomes better at shooting bows, even if he only fights with a greatsword? Cause he has in every edition of D&D. Or you don't find it incredulous that a rogue that didn't pick a single lock at 3rd level, gets better at picking them when he reaches 4th? Those are core design conceits that have been true of D&D since the beginning. If you have a problem with such things, then D&D is not the best system for you, many other systems employ a direct experience based skill system (Runequest pops in mind). </p><p></p><p>Thing is, it isn't even a stretch to rationalize this. Adventurers are in the career of adventuring, that's what they do. Experience counts, training and study and practice counts. Fighters don't train solely to fight, rogues don't train solely to rogue. The wizard does pullups so the next time he has to climb a rope, it doesn't exhaust him. The fighter listens to the rogue explain the basics of lockpicking. The cleric preaches to the party about religion, such that all of them know more than they want about the subject. Thief in the party or not, the party has encountered locks, in all likelihood, over their encounters. And if they haven't, well, its simply a matter of D&D not being a game system that worries about direct experience based skill increases. Accept that or find another system. No harm in that. It got to me years ago and I ran Runequest for 5 years or so, but seeing such systems actually play out, I missed D&D and came back.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4285896, member: 63272"] That's why they are called corner cases. And when you sit around hurling corner cases at something long enough, you are going to find a thing or two that sticks. That's doesn't mean the system is broken, it means they didn't waste time worrying about silly corner cases that don't actually cause problems in the games or minds of reasonable people. But you don't find it incredulous that he becomes better at shooting bows, even if he only fights with a greatsword? Cause he has in every edition of D&D. Or you don't find it incredulous that a rogue that didn't pick a single lock at 3rd level, gets better at picking them when he reaches 4th? Those are core design conceits that have been true of D&D since the beginning. If you have a problem with such things, then D&D is not the best system for you, many other systems employ a direct experience based skill system (Runequest pops in mind). Thing is, it isn't even a stretch to rationalize this. Adventurers are in the career of adventuring, that's what they do. Experience counts, training and study and practice counts. Fighters don't train solely to fight, rogues don't train solely to rogue. The wizard does pullups so the next time he has to climb a rope, it doesn't exhaust him. The fighter listens to the rogue explain the basics of lockpicking. The cleric preaches to the party about religion, such that all of them know more than they want about the subject. Thief in the party or not, the party has encountered locks, in all likelihood, over their encounters. And if they haven't, well, its simply a matter of D&D not being a game system that worries about direct experience based skill increases. Accept that or find another system. No harm in that. It got to me years ago and I ran Runequest for 5 years or so, but seeing such systems actually play out, I missed D&D and came back. [/QUOTE]
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add 1/2 level to ability checks? What? Why?
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