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Add your GM Anecdotes, please [March Fo(u)rth for GM's Day!]
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<blockquote data-quote="Mark CMG" data-source="post: 717636" data-attributes="member: 10479"><p>The game board from <em>Outdoor Survival</em> that is shown above was used in those early games by our DM as his local area map (and he didn't have a world map at the time). We'd use tokens (or chits!) on the board to represent the adventuring party members and would move around the board with one hex equaling five mile (IIRC). I think that they even suggested using the <em>Outdoor Survival</em> board in the original rules. We'd use a grid off to the side when we would get into combat.</p><p></p><p>Gerry would then use the random encounter charts from the third booklet of the original boxed set (The Underworld & Wilderness Adventures) to generate random encounters such as monsters or castles/towns. </p><p></p><p>I know that in those days we'd spend as much time running away from things as fighting because the game was meant to promote status quo rather than scaled encounters. Still, it was certainly a lot of fun.</p><p></p><p>I'll dig into my memory further and see if I can dredge up some more "old time" stories from then and the intervening years (nearly three decades now!) about the game and the GMs who made it all so much of a blast!</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 717636, member: 10479"] The game board from [i]Outdoor Survival[/i] that is shown above was used in those early games by our DM as his local area map (and he didn't have a world map at the time). We'd use tokens (or chits!) on the board to represent the adventuring party members and would move around the board with one hex equaling five mile (IIRC). I think that they even suggested using the [i]Outdoor Survival[/i] board in the original rules. We'd use a grid off to the side when we would get into combat. Gerry would then use the random encounter charts from the third booklet of the original boxed set (The Underworld & Wilderness Adventures) to generate random encounters such as monsters or castles/towns. I know that in those days we'd spend as much time running away from things as fighting because the game was meant to promote status quo rather than scaled encounters. Still, it was certainly a lot of fun. I'll dig into my memory further and see if I can dredge up some more "old time" stories from then and the intervening years (nearly three decades now!) about the game and the GMs who made it all so much of a blast! [/QUOTE]
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