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<blockquote data-quote="Mark CMG" data-source="post: 739399" data-attributes="member: 10479"><p>There came a time in the latter seventies when several of us who had started playing D&D and a few other new systems under Gerry our GM, began to have some GMing aspirations of of own. I made a small town and dungeon complex which I ran on occasion, Gerry's brother Kenny took the helm for a couple of sessions and Tim developed an adventure.</p><p></p><p>I recall Tim's efforts in particular, as he had a Sci-Fi twist to it. It might have been the Star Wars influence that got him thinking along the lines he had, though I do not know for sure, but he came up with a very powerful weapon to introduce to a game. As with one of Gerry's sessions described above, he used the D&D system but placed us in a post-apocalyptic setting in a complex left over from a long forgotten society. The doors had a decidedly Star Trek feel about them, as did the numerous consoles and technological devices we stumbled across, and then we found the weapon.</p><p></p><p>Tim had decided that in his universe a thin length of anti-matter could be held in a pommel by a sort of magnetic field, and the sheath could contain the "sword" in a similar fashion when it was not in use. Once we had discovered it we delighted in its power as it seemed to be able to cut through any of the metals that comprised the physical complex in which we had found it. It was a dangerous blade, indeed, and it cut a wide swath (not just a thin gash) through anything we swung it against.</p><p></p><p>Back in those days we used some rather vicious critical hit and fumble tables and even though we weren't yet using the weapon in combat, we were still swinging the weapon to damage the various materials around us as we tested its abilities. As you may be guessing, it wasn't long before a one was rolled on the dice and the critical fumble table was checked against a follow up roll to see what unintentional damage may result. The blade was dropped.</p><p></p><p>Thinking quickly, but not wisely, one of us dove to try and keep the anti-matter from hitting the floor. For his efforts he lost several fingers and the blade tore its way downward beyond the level on which we were standing. Several of us watched through the gap as the weapon continued to fall, slicing its way through level after level on its journey which only a lack of gravity could curtail.</p><p></p><p>I'm not sure if our GM Tim had ever considered what would happen if that anti-matter ever got to the core of the planet, but I think he was just as disappointed as we were that the "Light Saber" never drew blood in the hands of one of us clumsy adventurers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 739399, member: 10479"] There came a time in the latter seventies when several of us who had started playing D&D and a few other new systems under Gerry our GM, began to have some GMing aspirations of of own. I made a small town and dungeon complex which I ran on occasion, Gerry's brother Kenny took the helm for a couple of sessions and Tim developed an adventure. I recall Tim's efforts in particular, as he had a Sci-Fi twist to it. It might have been the Star Wars influence that got him thinking along the lines he had, though I do not know for sure, but he came up with a very powerful weapon to introduce to a game. As with one of Gerry's sessions described above, he used the D&D system but placed us in a post-apocalyptic setting in a complex left over from a long forgotten society. The doors had a decidedly Star Trek feel about them, as did the numerous consoles and technological devices we stumbled across, and then we found the weapon. Tim had decided that in his universe a thin length of anti-matter could be held in a pommel by a sort of magnetic field, and the sheath could contain the "sword" in a similar fashion when it was not in use. Once we had discovered it we delighted in its power as it seemed to be able to cut through any of the metals that comprised the physical complex in which we had found it. It was a dangerous blade, indeed, and it cut a wide swath (not just a thin gash) through anything we swung it against. Back in those days we used some rather vicious critical hit and fumble tables and even though we weren't yet using the weapon in combat, we were still swinging the weapon to damage the various materials around us as we tested its abilities. As you may be guessing, it wasn't long before a one was rolled on the dice and the critical fumble table was checked against a follow up roll to see what unintentional damage may result. The blade was dropped. Thinking quickly, but not wisely, one of us dove to try and keep the anti-matter from hitting the floor. For his efforts he lost several fingers and the blade tore its way downward beyond the level on which we were standing. Several of us watched through the gap as the weapon continued to fall, slicing its way through level after level on its journey which only a lack of gravity could curtail. I'm not sure if our GM Tim had ever considered what would happen if that anti-matter ever got to the core of the planet, but I think he was just as disappointed as we were that the "Light Saber" never drew blood in the hands of one of us clumsy adventurers. :) [/QUOTE]
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