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Addicted to multiclassing
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<blockquote data-quote="Frozen_Heart" data-source="post: 8711066" data-attributes="member: 7029687"><p>I usually multiclass my characters, as the main classes really don't suit how I picture my characters. In the last three years I've had:</p><p></p><ul> <li data-xf-list-type="ul">Barbarian / Fighter (needed the two weapon fighting style)</li> <li data-xf-list-type="ul">Ranger / Druid (wanted some more air themed spells due to being an air genasi)</li> <li data-xf-list-type="ul">Pure Barbarian</li> <li data-xf-list-type="ul">Fighter / Cleric (was originally an eldritch knight but found the subclass about as much fun as having teeth removed. DM let me respec my stats and class completely. Picked battlemaster fighter / forge cleric to suit the fire theme for my genasi).</li> <li data-xf-list-type="ul">Pure Bloodhunter (current character)</li> <li data-xf-list-type="ul">Fighter / Sorcerer (initially planned to go 50/50 in order to try to make a swordmage. However with the way the story went, I ended up mostly sorcerer).</li> <li data-xf-list-type="ul">Pure artificer (current character, however as they're lvl 1 currently, multiclassing isn't possible for them).</li> </ul><p></p><p>However even the pure classes often have tweaks with permission from the DM. For example my draconic sorcerer got true polymorph, allowing them to turn into their dragon bloodline for the final battle. My artificer has been allowed to start with thunderous smite, as it suits an earth genasi.</p><p></p><p>It's a shame that the multiclass system is pretty awful though. For most people it's a complete trap with a few overpowered 'meta' builds. It fails to fit into tiers of play at all, and also doesn't fit with the intended feat/asi progression system. For 5.5e I'd like to see multiclassing get redone.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 8711066, member: 7029687"] I usually multiclass my characters, as the main classes really don't suit how I picture my characters. In the last three years I've had: [LIST] [*]Barbarian / Fighter (needed the two weapon fighting style) [*]Ranger / Druid (wanted some more air themed spells due to being an air genasi) [*]Pure Barbarian [*]Fighter / Cleric (was originally an eldritch knight but found the subclass about as much fun as having teeth removed. DM let me respec my stats and class completely. Picked battlemaster fighter / forge cleric to suit the fire theme for my genasi). [*]Pure Bloodhunter (current character) [*]Fighter / Sorcerer (initially planned to go 50/50 in order to try to make a swordmage. However with the way the story went, I ended up mostly sorcerer). [*]Pure artificer (current character, however as they're lvl 1 currently, multiclassing isn't possible for them). [/LIST] However even the pure classes often have tweaks with permission from the DM. For example my draconic sorcerer got true polymorph, allowing them to turn into their dragon bloodline for the final battle. My artificer has been allowed to start with thunderous smite, as it suits an earth genasi. It's a shame that the multiclass system is pretty awful though. For most people it's a complete trap with a few overpowered 'meta' builds. It fails to fit into tiers of play at all, and also doesn't fit with the intended feat/asi progression system. For 5.5e I'd like to see multiclassing get redone. [/QUOTE]
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