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<blockquote data-quote="Drift" data-source="post: 588540" data-attributes="member: 9736"><p>As a general idea for addiction I was looking at a sliding scale.</p><p></p><p>but first to simplify addiction: the more you use the more addicted you become the more you need to use.</p><p></p><p>With this in mind I was thinking of some sort of addiction points each use adds points while prolonged non-use would remove points.</p><p></p><p>Penalties would be based on the time between doses.</p><p></p><p>So perhaps a drug is given an addiction rating 0 being non-addicted 1 being a minor addiction, 2 major, 3 being life consuming. each time the drug is taken the character gains addiction points equal to the drug rating.</p><p></p><p>Character drug points </p><p>a character with 0 to 10 points suffers no side effects and loses 1 point per each week without the drug.</p><p></p><p>a character with 10 to 20 points is suffering from a minor addiction, character suffers penalties of withdrawal if the drug is not induced within a time frame this is a four days - the drug rating so a person addicted to a 3 rated drug will suffer withdrawal symptoms if he has not taken the drug with a day. The symptom is dependent on type of drug see below. </p><p>The character loses points by going cold see below</p><p></p><p>a character with 20+ points is considered addicted and suffers immediate withdrawal after taking the drugs as determined by the drug type. The character also suffers a –1 to con temp damage for each time frame passes this is a four days - the drug rating so a person addicted to a 3 rated drug will suffer –1 to con for each day without the drug.</p><p></p><p>Drug types</p><p>Drugs have different effects and these manifest themselves in different ways examples include</p><p>The shakes causing all dexterity checks to gain a –2 penalty</p><p>Nightmares prevent the character from sleeping causing sleep deprivation and lack of spells</p><p>Violently ill a number of times equal to drug rating a fortitude save should be made failure causes 1d4 hp damage due to violently ill.</p><p>Headaches cause a –2 to all wisdom and intelligence skill checks</p><p></p><p>Going cold</p><p>A character who suffers a minor addiction and goes for 7 days plus addiction rating minus there con modifier without the drug loses a single point and suffers no more withdrawal symptoms for each month after a further point is dropped but only if the drug is not taken. If the drug is taken then the character must go through the process again</p><p></p><p>A character who suffers a major addiction and goes for 7 days plus addiction rating minus con modifier without the drug loses a single point and there con score no longer drops for each week after there con point is increased by 1 until back to original place. For each month after a further point is dropped but only if the drug is not taken. If the drug is taken then the character must go through the process again</p><p></p><p>Example </p><p>Black Lotus</p><p>Addiction rating 2</p><p>Withdrawal effect headaches</p><p>Black lotus is a smoked and can be very addictive over a period of time.</p><p></p><p>Lorian fighter 3 con 16</p><p>Lorian has been smoking black lotus for a while and has just hit 11 adiction points he is now mildly addictied. Fearing it will interfere with his work Lorian tries to go cold</p><p>He must spend the next 7 days with a –2 penalty and a further month without the drug to go out of the addiction zone.</p><p></p><p>These are currently complicated and clunky an suggestions on improving them what they don’t include is once an alcoholic always an alcoholic, but it’s a start.</p></blockquote><p></p>
[QUOTE="Drift, post: 588540, member: 9736"] As a general idea for addiction I was looking at a sliding scale. but first to simplify addiction: the more you use the more addicted you become the more you need to use. With this in mind I was thinking of some sort of addiction points each use adds points while prolonged non-use would remove points. Penalties would be based on the time between doses. So perhaps a drug is given an addiction rating 0 being non-addicted 1 being a minor addiction, 2 major, 3 being life consuming. each time the drug is taken the character gains addiction points equal to the drug rating. Character drug points a character with 0 to 10 points suffers no side effects and loses 1 point per each week without the drug. a character with 10 to 20 points is suffering from a minor addiction, character suffers penalties of withdrawal if the drug is not induced within a time frame this is a four days - the drug rating so a person addicted to a 3 rated drug will suffer withdrawal symptoms if he has not taken the drug with a day. The symptom is dependent on type of drug see below. The character loses points by going cold see below a character with 20+ points is considered addicted and suffers immediate withdrawal after taking the drugs as determined by the drug type. The character also suffers a –1 to con temp damage for each time frame passes this is a four days - the drug rating so a person addicted to a 3 rated drug will suffer –1 to con for each day without the drug. Drug types Drugs have different effects and these manifest themselves in different ways examples include The shakes causing all dexterity checks to gain a –2 penalty Nightmares prevent the character from sleeping causing sleep deprivation and lack of spells Violently ill a number of times equal to drug rating a fortitude save should be made failure causes 1d4 hp damage due to violently ill. Headaches cause a –2 to all wisdom and intelligence skill checks Going cold A character who suffers a minor addiction and goes for 7 days plus addiction rating minus there con modifier without the drug loses a single point and suffers no more withdrawal symptoms for each month after a further point is dropped but only if the drug is not taken. If the drug is taken then the character must go through the process again A character who suffers a major addiction and goes for 7 days plus addiction rating minus con modifier without the drug loses a single point and there con score no longer drops for each week after there con point is increased by 1 until back to original place. For each month after a further point is dropped but only if the drug is not taken. If the drug is taken then the character must go through the process again Example Black Lotus Addiction rating 2 Withdrawal effect headaches Black lotus is a smoked and can be very addictive over a period of time. Lorian fighter 3 con 16 Lorian has been smoking black lotus for a while and has just hit 11 adiction points he is now mildly addictied. Fearing it will interfere with his work Lorian tries to go cold He must spend the next 7 days with a –2 penalty and a further month without the drug to go out of the addiction zone. These are currently complicated and clunky an suggestions on improving them what they don’t include is once an alcoholic always an alcoholic, but it’s a start. [/QUOTE]
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