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Adding a dragon to the party?
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<blockquote data-quote="Trit One-Ear" data-source="post: 5848968" data-attributes="member: 6678017"><p>I don't mean to be a nay-sayer, but I think there are probably simpler ways to get your party's dragonborn more involved that introducing an element that could potentially upset the party/game balance. If you are set on the dragon idea (can't lie, my players loved finding a pet dragon in a one-shot adventure we did once) I agree with [MENTION=20323]Quickleaf[/MENTION] ; make it more a plot device, and make it's impact on the rules minimal.</p><p></p><p>If your player playing your dragonborn has given you a character background of any kind (I prefer asking for at least bullet points about a character's past life) you could trying using that to involve them more directly. Family members/old friends/old enemies showing up in some way can be an easy way to get them to care more about a quest or adventure.</p><p></p><p>For something more long-term, you could give them a very personal stake in the adventure; perhaps a curse or disease they need to lift. Again, plot-devicey stuff works better here than mechanicy stuff, but perhaps a small penalty could be a numerical way to inspire him to care. </p><p></p><p>All this being said, if you think your player would jump at the chance to roleplay raising a dragon, go for it. Just be cautious of adding a powerful NPC to the party full-time. Nothing makes players feel overpowered or more unnecessary than having a powerful ally that does too much for them.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5848968, member: 6678017"] I don't mean to be a nay-sayer, but I think there are probably simpler ways to get your party's dragonborn more involved that introducing an element that could potentially upset the party/game balance. If you are set on the dragon idea (can't lie, my players loved finding a pet dragon in a one-shot adventure we did once) I agree with [MENTION=20323]Quickleaf[/MENTION] ; make it more a plot device, and make it's impact on the rules minimal. If your player playing your dragonborn has given you a character background of any kind (I prefer asking for at least bullet points about a character's past life) you could trying using that to involve them more directly. Family members/old friends/old enemies showing up in some way can be an easy way to get them to care more about a quest or adventure. For something more long-term, you could give them a very personal stake in the adventure; perhaps a curse or disease they need to lift. Again, plot-devicey stuff works better here than mechanicy stuff, but perhaps a small penalty could be a numerical way to inspire him to care. All this being said, if you think your player would jump at the chance to roleplay raising a dragon, go for it. Just be cautious of adding a powerful NPC to the party full-time. Nothing makes players feel overpowered or more unnecessary than having a powerful ally that does too much for them. Trit [/QUOTE]
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Adding a dragon to the party?
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