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Adding a dragon to the party?
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<blockquote data-quote="Quickleaf" data-source="post: 5849858" data-attributes="member: 20323"><p>I'm sure you could do that, but I think there's more benefit to leaving it as a roleplay thing. </p><p></p><p></p><p></p><p>Just checking the FR Wiki on cobalt dragons lead me to...</p><p></p><p>So as the baby cobalt dragon matures you might emphasize its moodiness and have it make comical attempts at dominance.</p><p></p><p> It fiercely glowers over the dragonborn PC and wakes him up in the middle of the night in a "I've got you pinned" pose. Once put back in it's place (or appeased) the baby dragon snuggles against the PC to go back to sleep.</p><p></p><p> It attempts to roar and breath cold at the same time and sneezes so hard it knocks itself over. Maybe freezes it's mouth shut for a time.</p><p></p><p> It decides one piece of treasure is it's "hoard" and can be found curled around it at night making weird baby velociraptor noises as it dreams of defending it's hoard. </p><p></p><p>It provokes fights with the wizard's familiar or the ranger's animal companion, only to gets it's ass kicked...at least initially.</p><p></p><p>When in a frosty, craggy, or shadowy terrain, it suddenly bars the PCs path for a bit of instinctive "this is my turf, pay the tithe mortals" play. If the PCs ignore the baby dragon wails loudly, alerting nearby monsters. If they play it's game maybe thy can teach it a trick (using the 3e Handle Animal skill guidelines).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5849858, member: 20323"] I'm sure you could do that, but I think there's more benefit to leaving it as a roleplay thing. Just checking the FR Wiki on cobalt dragons lead me to... So as the baby cobalt dragon matures you might emphasize its moodiness and have it make comical attempts at dominance. It fiercely glowers over the dragonborn PC and wakes him up in the middle of the night in a "I've got you pinned" pose. Once put back in it's place (or appeased) the baby dragon snuggles against the PC to go back to sleep. It attempts to roar and breath cold at the same time and sneezes so hard it knocks itself over. Maybe freezes it's mouth shut for a time. It decides one piece of treasure is it's "hoard" and can be found curled around it at night making weird baby velociraptor noises as it dreams of defending it's hoard. It provokes fights with the wizard's familiar or the ranger's animal companion, only to gets it's ass kicked...at least initially. When in a frosty, craggy, or shadowy terrain, it suddenly bars the PCs path for a bit of instinctive "this is my turf, pay the tithe mortals" play. If the PCs ignore the baby dragon wails loudly, alerting nearby monsters. If they play it's game maybe thy can teach it a trick (using the 3e Handle Animal skill guidelines). [/QUOTE]
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Adding a dragon to the party?
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