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Adding a "narrative mechanic" to 5E
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<blockquote data-quote="Altamont Ravenard" data-source="post: 8060092" data-attributes="member: 14700"><p>Hello all,</p><p></p><p>Does anyone have suggestions regarding adding a narrative mechanic to 5E in the style of FFG's Genesys system (said system is used in their Star Wars line).</p><p></p><p>For those who don't know what I'm referring to, when making a check, you roll special dice which have 2 basic effects : </p><p>1) Determining if the action is successful or not, including crits and fumbles</p><p>2) (this is what I'm talking about) determining if there are unintended consequences, positive or negative but relatively minor, to said action</p><p></p><p>So you can succeed at something and have unintended negative consequences (you kill the ogre but it falls on you, trapping you momentarily), and your attempt can fail but something positive comes out (you fail to convince the noble of his impending assassination but his butler believes you and helps in some way, if you only to let you try again with a bonus).</p><p></p><p>Does anyone know if something already exists "officially" for 5E? If so have you tried it and did it work well?</p><p>If nothing exists, would you have a suggestion on how to implement it?</p><p>Or do you feel the game as written already covers this via the DM's latitude to direct the story?</p><p></p><p>Thanks in advance for your input and insights, and have a nice day!</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 8060092, member: 14700"] Hello all, Does anyone have suggestions regarding adding a narrative mechanic to 5E in the style of FFG's Genesys system (said system is used in their Star Wars line). For those who don't know what I'm referring to, when making a check, you roll special dice which have 2 basic effects : 1) Determining if the action is successful or not, including crits and fumbles 2) (this is what I'm talking about) determining if there are unintended consequences, positive or negative but relatively minor, to said action So you can succeed at something and have unintended negative consequences (you kill the ogre but it falls on you, trapping you momentarily), and your attempt can fail but something positive comes out (you fail to convince the noble of his impending assassination but his butler believes you and helps in some way, if you only to let you try again with a bonus). Does anyone know if something already exists "officially" for 5E? If so have you tried it and did it work well? If nothing exists, would you have a suggestion on how to implement it? Or do you feel the game as written already covers this via the DM's latitude to direct the story? Thanks in advance for your input and insights, and have a nice day! [/QUOTE]
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