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*Pathfinder & Starfinder
Adding a Template to an Existing PC
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<blockquote data-quote="Tomn" data-source="post: 5866191" data-attributes="member: 97218"><p>Actually, I think that the hit dice are included in the level adjustment, otherwise the system would make no sense; why would two extra hit dice and an increase in BAB and a few other things be equal to a level in a character class? The level adjustment means that the whole template is the power equivalent of 2 levels in an actual class. So, the character's effective level is only affected by the level adjustment, meaning that he now has an effective level of 7 (if he was level 5 before).</p><p></p><p>Any experience he gains would be calculated as if he were 7th level. I'm not sure exactly what this means as far as how much XP you'd need to gain another class level, but that's just because I've never really had to deal with this in my campaigns. The idea of paying XP for the virtual levels that the template granted seems like a perfectly reasonable idea, though. Another way is to calculate the amount of XP he needs to gain a level based on his effective level. In this case, you would have to gain as much XP as a level 7 character would need to get to level 8 before you would gain another level in your character class. What this ends up doing is making your character's progression continue without a long pause, but it slows down your progression in the long run.</p></blockquote><p></p>
[QUOTE="Tomn, post: 5866191, member: 97218"] Actually, I think that the hit dice are included in the level adjustment, otherwise the system would make no sense; why would two extra hit dice and an increase in BAB and a few other things be equal to a level in a character class? The level adjustment means that the whole template is the power equivalent of 2 levels in an actual class. So, the character's effective level is only affected by the level adjustment, meaning that he now has an effective level of 7 (if he was level 5 before). Any experience he gains would be calculated as if he were 7th level. I'm not sure exactly what this means as far as how much XP you'd need to gain another class level, but that's just because I've never really had to deal with this in my campaigns. The idea of paying XP for the virtual levels that the template granted seems like a perfectly reasonable idea, though. Another way is to calculate the amount of XP he needs to gain a level based on his effective level. In this case, you would have to gain as much XP as a level 7 character would need to get to level 8 before you would gain another level in your character class. What this ends up doing is making your character's progression continue without a long pause, but it slows down your progression in the long run. [/QUOTE]
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