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<blockquote data-quote="Greenfield" data-source="post: 5880288" data-attributes="member: 6669384"><p>Well, yeah, actually. Melee combat is more or less what Werewolves do.</p><p></p><p>If you'd asked whether it improved my training as a Wizard the answer would obviously be different.</p><p></p><p>But there are two views to consider: In game rationale and out of game mechanics.</p><p></p><p>Mechanically, the character got penalized when they were hit with the werewolf affliction. All advancement stopped until they could pay off the ECL adjustment. They may have taken skills in Control Shape, for example.</p><p></p><p>Now that they're rid of it, you want to penalize them again? Act as if none of it ever happened?</p><p></p><p>In game, the character has had to learn a whole new lifestyle, learn to deal with their condition. It took a while to adapt, and a lot of hard work.</p><p></p><p>Now that they're free of the curse, they can get back to life. But they haven't forgotten what happened to them, and while the lessons they learned may not be the ones a career adventurer would normally experience, they still carried important lessons.</p><p></p><p>Looking at the whole thing abstractly, what does a Wizard learn from a battle if the enemy has an SR that the caster can't penetrate, and the entire thing is handled by the fighter types?</p><p></p><p>Bloody little, other than to carry a reserve of buffing spells for the fighters, for cases like this. </p><p></p><p>What does the Fighter learn when facing an airborne monster that never comes into weapons range? All they can do is stand back and watch the spell casters blast away. </p><p></p><p>Bloody little, other than to wish they'd invested in a magic bow, and taken some different feats.</p><p></p><p>But the DM doesn't usually withhold EXP in either scenario.</p><p></p><p>If you earned the Exp, you earned the Exp and it's yours. No place in either the Affliction nor its removal does it say anything about level loss or experience penalties.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5880288, member: 6669384"] Well, yeah, actually. Melee combat is more or less what Werewolves do. If you'd asked whether it improved my training as a Wizard the answer would obviously be different. But there are two views to consider: In game rationale and out of game mechanics. Mechanically, the character got penalized when they were hit with the werewolf affliction. All advancement stopped until they could pay off the ECL adjustment. They may have taken skills in Control Shape, for example. Now that they're rid of it, you want to penalize them again? Act as if none of it ever happened? In game, the character has had to learn a whole new lifestyle, learn to deal with their condition. It took a while to adapt, and a lot of hard work. Now that they're free of the curse, they can get back to life. But they haven't forgotten what happened to them, and while the lessons they learned may not be the ones a career adventurer would normally experience, they still carried important lessons. Looking at the whole thing abstractly, what does a Wizard learn from a battle if the enemy has an SR that the caster can't penetrate, and the entire thing is handled by the fighter types? Bloody little, other than to carry a reserve of buffing spells for the fighters, for cases like this. What does the Fighter learn when facing an airborne monster that never comes into weapons range? All they can do is stand back and watch the spell casters blast away. Bloody little, other than to wish they'd invested in a magic bow, and taken some different feats. But the DM doesn't usually withhold EXP in either scenario. If you earned the Exp, you earned the Exp and it's yours. No place in either the Affliction nor its removal does it say anything about level loss or experience penalties. [/QUOTE]
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