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General Tabletop Discussion
*TTRPGs General
Adding a time limit to encounters
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<blockquote data-quote="fba827" data-source="post: 5076491" data-attributes="member: 807"><p>Based on your examples, I am presuming that you mean "in story reasons to make the encounters speed up" (rather than meta gaming making the encounters take less real time).</p><p></p><p>A couple off the top of my head ...</p><p></p><p>Per encounter:</p><p> * The location has a trap or magical protection that will close the room off 10 rounds after the idol is removed (it just doesn't slam shut on round 10, but it is basically a stone slab that lowers a little more each round until round 10 when it completely seals off)</p><p> * One of the people they are rescuing has some strange poison/disease that needs to be treated "out of combat" and if not tended to soon will kill him/her</p><p> * The area is soaked in necrotic/diseased energy. Every round you stay there has a cumulative penalty (or damage) as the life is drained out of you.</p><p></p><p>Per adventure:</p><p> * The benefactor that asked the PCs to go on the 'mission' has a deadline ("I need the artifact back at the shrine before the full moon next week or else the werewolves will attack")</p><p> * The benefactor that asked the PCs to go on the 'mission' offers a substantial bonus if it's done by a certain time limit ("I am supposed to take the artifact to the prince as a wedding present and the caravan leaves tomorrow morning; if you get it back to me by then, I will double your reward. Else, I'll just have to go late and I'll still give you the initial reward I promised...")</p><p> * The area of the adventure is magical and is only accessible during some unique circumstance ("The door to the moon goddess temple that you will be infiltrating is only accessible during the Blue moon so if you do not get in and get out before the moon sets tonight, you will be stuck inside until the next Blue Moon without food ..." ) or less extreme "the portal i am making to send you on my quest will only last X hours -- hurry back or else you'll be stuck clear across the globe/planes/etc and need to get back on foot yourself...</p></blockquote><p></p>
[QUOTE="fba827, post: 5076491, member: 807"] Based on your examples, I am presuming that you mean "in story reasons to make the encounters speed up" (rather than meta gaming making the encounters take less real time). A couple off the top of my head ... Per encounter: * The location has a trap or magical protection that will close the room off 10 rounds after the idol is removed (it just doesn't slam shut on round 10, but it is basically a stone slab that lowers a little more each round until round 10 when it completely seals off) * One of the people they are rescuing has some strange poison/disease that needs to be treated "out of combat" and if not tended to soon will kill him/her * The area is soaked in necrotic/diseased energy. Every round you stay there has a cumulative penalty (or damage) as the life is drained out of you. Per adventure: * The benefactor that asked the PCs to go on the 'mission' has a deadline ("I need the artifact back at the shrine before the full moon next week or else the werewolves will attack") * The benefactor that asked the PCs to go on the 'mission' offers a substantial bonus if it's done by a certain time limit ("I am supposed to take the artifact to the prince as a wedding present and the caravan leaves tomorrow morning; if you get it back to me by then, I will double your reward. Else, I'll just have to go late and I'll still give you the initial reward I promised...") * The area of the adventure is magical and is only accessible during some unique circumstance ("The door to the moon goddess temple that you will be infiltrating is only accessible during the Blue moon so if you do not get in and get out before the moon sets tonight, you will be stuck inside until the next Blue Moon without food ..." ) or less extreme "the portal i am making to send you on my quest will only last X hours -- hurry back or else you'll be stuck clear across the globe/planes/etc and need to get back on foot yourself... [/QUOTE]
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