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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding A5e to other campaigns
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<blockquote data-quote="MegaloRob" data-source="post: 8998672" data-attributes="member: 7033278"><p>Hello everyone -</p><p></p><p>I am currently DMing the campaign book Odyssey of the Dragonlords. </p><p></p><p>I am curious if anyone else is running this campaign or another published campaign and how you have incorporated A5e things into it when the campaign writers made the poor choice of not utilizing the A5e system. </p><p></p><p>My players are all using A5e classes. </p><p></p><p>I am using the A5e monsters.</p><p></p><p>When I go to set up an encounter (my friends are in another state so we play through shard) I use the total CR based encounter building advice to reset the encounter.</p><p></p><p>Also when I set up the encounters I compare what is published to the monstrous menagerie example encounters to help me make the encounter more robust. </p><p></p><p>Journeys I struggle with a bit. I have not made a big wilderness map and have the players decide how they are going. I've done a bit more railroading. My players do journey activities. I present exploration challenges. They need to be mindful of the supplies they have on hand. The railroad is me saying it takes this much time to get from point A to point B. Tell me the story of your travel through journey activity. So my players are not picking a route on a map.</p></blockquote><p></p>
[QUOTE="MegaloRob, post: 8998672, member: 7033278"] Hello everyone - I am currently DMing the campaign book Odyssey of the Dragonlords. I am curious if anyone else is running this campaign or another published campaign and how you have incorporated A5e things into it when the campaign writers made the poor choice of not utilizing the A5e system. My players are all using A5e classes. I am using the A5e monsters. When I go to set up an encounter (my friends are in another state so we play through shard) I use the total CR based encounter building advice to reset the encounter. Also when I set up the encounters I compare what is published to the monstrous menagerie example encounters to help me make the encounter more robust. Journeys I struggle with a bit. I have not made a big wilderness map and have the players decide how they are going. I've done a bit more railroading. My players do journey activities. I present exploration challenges. They need to be mindful of the supplies they have on hand. The railroad is me saying it takes this much time to get from point A to point B. Tell me the story of your travel through journey activity. So my players are not picking a route on a map. [/QUOTE]
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