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Adding Additional Skills to the game
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<blockquote data-quote="Minigiant" data-source="post: 8091460" data-attributes="member: 63508"><p>Has anyone added new skills to their game?</p><p>I was pondering adding new skills, adjusting, backgrounds, and adding to class skill list for a new campaign if my players keep walking into the TPK I telegrapghed that would TPK them.</p><p></p><p>The 5e Skill list is one that I feel is missing a bit. I was thinking about adding</p><p></p><p>AD&D's Endurance (Constitution)</p><p>AD&D's Etiquette (Charisma)</p><p>AD&D's Law (Intelligence)</p><p>3e's Nobility (Intelligence)</p><p>4e's Dungeoneering (Wisdom)</p><p>4e's Streetwise (Charisma)</p><p></p><p>The first part is separating the lore, names, and history of the upper class and the lower class. Since D&D's settings are usually rather feudal with different classes, I think it knowing information about the nobility and royalty be different from knowing information about the commoner's experience and the world on their level. </p><p></p><p>Another is Law and Etiquette to know the laws and mannerism of different areas. It would reward players by informing them ahead of them the consequences of their action in society and minimize errors and failure.</p><p></p><p>All of them together would make player race and background matter more as I would increase DCs or impose (dis)advantage based on how close the nobles, commoners, law,and etiquette are is to the PC. A dwarf would recall obscure dwarven laws and how to dress when meeting a dwarf better than an elf or a tiefling.</p><p></p><p>Endurance is just a to have a Constitution skill. The PC trains their organs to last longer. I pondered Pain Tolerance or Drinking but I know all my players would take them</p><p></p><p>Dungeoneering is to create a subculture of adventurer knowledge in the world. Feels very D&D to have Dungeon lore.</p><p></p><p>Law goes to clerics. paladins, and rogues</p><p>Nobility goes to paladins</p><p>Dungeoneering goes to rangers</p><p>Endurance goes to barbarians, fighters. rangers, and paladins</p><p>Streetwise goes to rogues</p><p>Etiquette goes to clerics, fighters, and paladins</p><p>Note bards have every skill on their list.</p><p></p><p>As for background changes, I'd:</p><ul> <li data-xf-list-type="ul">For Spy, I'd swap Stealth for Etiquette</li> <li data-xf-list-type="ul">For Folk Hero, I'd swap Survival for Streetwise</li> <li data-xf-list-type="ul">For Noble, I'd swap History for Nobility</li> <li data-xf-list-type="ul">For Outlander, I'd make a variant called Delver that is Athletic, Dungeeonerring, thieves tools and a language</li> <li data-xf-list-type="ul">For Soldier, I'd make a new variant called Officer that is Law and Etiquette and a language and a gaming set.</li> </ul><p>So has anyone added new skills to their games. What have been your experiences?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8091460, member: 63508"] Has anyone added new skills to their game? I was pondering adding new skills, adjusting, backgrounds, and adding to class skill list for a new campaign if my players keep walking into the TPK I telegrapghed that would TPK them. The 5e Skill list is one that I feel is missing a bit. I was thinking about adding AD&D's Endurance (Constitution) AD&D's Etiquette (Charisma) AD&D's Law (Intelligence) 3e's Nobility (Intelligence) 4e's Dungeoneering (Wisdom) 4e's Streetwise (Charisma) The first part is separating the lore, names, and history of the upper class and the lower class. Since D&D's settings are usually rather feudal with different classes, I think it knowing information about the nobility and royalty be different from knowing information about the commoner's experience and the world on their level. Another is Law and Etiquette to know the laws and mannerism of different areas. It would reward players by informing them ahead of them the consequences of their action in society and minimize errors and failure. All of them together would make player race and background matter more as I would increase DCs or impose (dis)advantage based on how close the nobles, commoners, law,and etiquette are is to the PC. A dwarf would recall obscure dwarven laws and how to dress when meeting a dwarf better than an elf or a tiefling. Endurance is just a to have a Constitution skill. The PC trains their organs to last longer. I pondered Pain Tolerance or Drinking but I know all my players would take them Dungeoneering is to create a subculture of adventurer knowledge in the world. Feels very D&D to have Dungeon lore. Law goes to clerics. paladins, and rogues Nobility goes to paladins Dungeoneering goes to rangers Endurance goes to barbarians, fighters. rangers, and paladins Streetwise goes to rogues Etiquette goes to clerics, fighters, and paladins Note bards have every skill on their list. As for background changes, I'd: [LIST] [*]For Spy, I'd swap Stealth for Etiquette [*]For Folk Hero, I'd swap Survival for Streetwise [*]For Noble, I'd swap History for Nobility [*]For Outlander, I'd make a variant called Delver that is Athletic, Dungeeonerring, thieves tools and a language [*]For Soldier, I'd make a new variant called Officer that is Law and Etiquette and a language and a gaming set. [/LIST] So has anyone added new skills to their games. What have been your experiences? [/QUOTE]
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