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Adding Additional Skills to the game
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<blockquote data-quote="Oofta" data-source="post: 8091496" data-attributes="member: 6801845"><p>I try to attempt the same goals by mixing and matching as makes sense and encouraging different uses of proficiency. So instead of endurance it's a con check using your athletics proficiency modifier. Nobility is history, but you get advantage on the check if you have the noble background. Same with any other check - if a background feature applies you get advantage on the check (or potentially it's just automatic).</p><p></p><p>Although I think I actually agree with [USER=7025508]@Crimson Longinus[/USER], I might start eliminating skills. Acrobatics and athletics to me are both quite similar, it's just a matter of focus so either acrobatics gets subsumed into athletics using dexterity. On the other hand, I do reserve straight-up climbs to a strength/athletics check unless I think you can parkour your way up.</p><p></p><p>Same way with deception and persuasion. They're both sides of the same coin. Might even make an option for social skills based on wisdom and get rid of insight because if you can read people you know how to respond. </p><p></p><p>I'll have to think about it more, and whether I want to hassle for my next campaign. House rules are fun to think about but I tend to be careful before implementing them since there are always trade-offs.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8091496, member: 6801845"] I try to attempt the same goals by mixing and matching as makes sense and encouraging different uses of proficiency. So instead of endurance it's a con check using your athletics proficiency modifier. Nobility is history, but you get advantage on the check if you have the noble background. Same with any other check - if a background feature applies you get advantage on the check (or potentially it's just automatic). Although I think I actually agree with [USER=7025508]@Crimson Longinus[/USER], I might start eliminating skills. Acrobatics and athletics to me are both quite similar, it's just a matter of focus so either acrobatics gets subsumed into athletics using dexterity. On the other hand, I do reserve straight-up climbs to a strength/athletics check unless I think you can parkour your way up. Same way with deception and persuasion. They're both sides of the same coin. Might even make an option for social skills based on wisdom and get rid of insight because if you can read people you know how to respond. I'll have to think about it more, and whether I want to hassle for my next campaign. House rules are fun to think about but I tend to be careful before implementing them since there are always trade-offs. [/QUOTE]
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