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General Tabletop Discussion
*Dungeons & Dragons
Adding Additional Skills to the game
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<blockquote data-quote="Minigiant" data-source="post: 8091509" data-attributes="member: 63508"><p>Well I see it as 2 possibilities really.</p><p>You either narrow the skills but let multiple ability scores and circumstances apply to them OR you expand the skills, expand the fields, and lock the abilities to them. </p><p></p><p></p><p></p><p>Well as a DM I force a lot of long distance running. And At least 25% of players I've played or DM with roleplay drunks or masochists.</p><p></p><p></p><p></p><p>Yeah. I was tempted and still am to add a general Academics or Sage skill for general high education.</p><p></p><p></p><p></p><p>Well half of the reason I am using both is that they'd use different ability score.</p><p></p><p>The other is that Etiquette would range from upper class etiquette, business appropriate actions, military culture, and lower class customs. Ettiquette tells you howto act at a ball, when to eat at a dwarven family dinner, and not to wash a halfling cast iron skillet.</p><p></p><p></p><p></p><p>That's the other thing. Between background, class, subclass, and race, I think PCshave too many skills already and the game needs more skills to make having a proficiency in a skill feel more unique. This makes players rely on their party members more. </p><p></p><p>Especially since the game already lets you swap skills at creation.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8091509, member: 63508"] Well I see it as 2 possibilities really. You either narrow the skills but let multiple ability scores and circumstances apply to them OR you expand the skills, expand the fields, and lock the abilities to them. Well as a DM I force a lot of long distance running. And At least 25% of players I've played or DM with roleplay drunks or masochists. Yeah. I was tempted and still am to add a general Academics or Sage skill for general high education. Well half of the reason I am using both is that they'd use different ability score. The other is that Etiquette would range from upper class etiquette, business appropriate actions, military culture, and lower class customs. Ettiquette tells you howto act at a ball, when to eat at a dwarven family dinner, and not to wash a halfling cast iron skillet. That's the other thing. Between background, class, subclass, and race, I think PCshave too many skills already and the game needs more skills to make having a proficiency in a skill feel more unique. This makes players rely on their party members more. Especially since the game already lets you swap skills at creation. [/QUOTE]
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