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General Tabletop Discussion
*Pathfinder & Starfinder
adding and taking away skills
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<blockquote data-quote="Afrodyte" data-source="post: 1837211" data-attributes="member: 8713"><p>I've looked over the skill list, and it seems that some of the skills could use a little change. All in all, there is no real problem with the skills as they are, but I'm trying to improve things and make it a bit more intuitive.</p><p></p><p>The skills I'm particularly confused by are Decipher Script, Disguise, Escape Artist, Forgery, and Use Rope.</p><p></p><p>Would Escape Artist be best as a simple Dexterity check? It seems an awfully narrow range of things you can do with it, and few of them come up a great deal in most campaigns.</p><p></p><p>How about Use Rope? Is there any use for it that could not be subsumed under some Profession? Or a Dexterity check?</p><p></p><p>Decipher Script: is it needed as a skill? If you can read the alphabet, you are more likely to be able to piece together what it says and understand it. It seems more like something you could do with Speak Language and an Intelligence check.</p><p></p><p>Is Forgery better served as Craft (document)?</p><p></p><p>After reading Disguise, it seems like the skill is mostly about putting on make-up well. Could it be better subsumed under a Perform (acting) check modified by a synergy bonus from Bluff and a circumstantial bonus from having a costume?</p><p></p><p>Also, would adding Navigate (Int) to the skill list be worthwhile considering how many vocations depend upon it that do not go tromping about in the woods?</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1837211, member: 8713"] I've looked over the skill list, and it seems that some of the skills could use a little change. All in all, there is no real problem with the skills as they are, but I'm trying to improve things and make it a bit more intuitive. The skills I'm particularly confused by are Decipher Script, Disguise, Escape Artist, Forgery, and Use Rope. Would Escape Artist be best as a simple Dexterity check? It seems an awfully narrow range of things you can do with it, and few of them come up a great deal in most campaigns. How about Use Rope? Is there any use for it that could not be subsumed under some Profession? Or a Dexterity check? Decipher Script: is it needed as a skill? If you can read the alphabet, you are more likely to be able to piece together what it says and understand it. It seems more like something you could do with Speak Language and an Intelligence check. Is Forgery better served as Craft (document)? After reading Disguise, it seems like the skill is mostly about putting on make-up well. Could it be better subsumed under a Perform (acting) check modified by a synergy bonus from Bluff and a circumstantial bonus from having a costume? Also, would adding Navigate (Int) to the skill list be worthwhile considering how many vocations depend upon it that do not go tromping about in the woods? [/QUOTE]
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adding and taking away skills
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