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General Tabletop Discussion
*Pathfinder & Starfinder
adding and taking away skills
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<blockquote data-quote="dvvega" data-source="post: 1838704" data-attributes="member: 524"><p>I think the reason they made Escape Artist seperate is that if you subsumed it under another skill, the character doesn't have to spend points on it, and has suddenly got a great anti-grapple ability. Having it seperate means you consciously have to decide between grapple-defence or something else.</p><p></p><p>Use rope could be part of a Profession indeed. Most professions that employ ropes (climbers, rustlers etc) know how to tie knots/throw rope and so forth. However what of the boy scout type person? The kid who learnt all his knots, got the badges, but never learnt much more. Probably a corner case situation so Use Rope should probably be a Profession related skill. Of course what happens if someone doesn't want the profession but wants the skills?</p><p></p><p>Decipher Script is not simply being able to piece things together. What if it is in a language you have no idea about? It allows you to at least decipher what the message says. Speak Language is inappropriate since you would need the language in question, whereas a simple Intelligence check doesn't cater for the bookworm who knows everything about languages.</p><p></p><p>Forgery is badly written in my opinion. It should be a feat that is used in conjunction with Craft/Profession/Performance skills etc. Forge a painting? I have the Forgery feat and Craft(painting) so I can make a Craft check. Make cosmetic jewelery that no one can detect? I have Forgery and Profession (gemcutter).</p><p></p><p>Disguise does not state that it is makeup. A disguise includes things like mannerisms, voice and appearance. An example from movies is "The Saint" with Val Kilmer. His various disguises would have been a disguise check with the appropriate synergy bonuses. Perform (acting) wouldn't give you the skills in make-up, however Profession (stage actor) may do just that.</p><p></p><p>Navigation is part of a lot of professions, and Survival allows you to know your direction as well. There are many options open to a character who wishes to have a direction sense ability.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1838704, member: 524"] I think the reason they made Escape Artist seperate is that if you subsumed it under another skill, the character doesn't have to spend points on it, and has suddenly got a great anti-grapple ability. Having it seperate means you consciously have to decide between grapple-defence or something else. Use rope could be part of a Profession indeed. Most professions that employ ropes (climbers, rustlers etc) know how to tie knots/throw rope and so forth. However what of the boy scout type person? The kid who learnt all his knots, got the badges, but never learnt much more. Probably a corner case situation so Use Rope should probably be a Profession related skill. Of course what happens if someone doesn't want the profession but wants the skills? Decipher Script is not simply being able to piece things together. What if it is in a language you have no idea about? It allows you to at least decipher what the message says. Speak Language is inappropriate since you would need the language in question, whereas a simple Intelligence check doesn't cater for the bookworm who knows everything about languages. Forgery is badly written in my opinion. It should be a feat that is used in conjunction with Craft/Profession/Performance skills etc. Forge a painting? I have the Forgery feat and Craft(painting) so I can make a Craft check. Make cosmetic jewelery that no one can detect? I have Forgery and Profession (gemcutter). Disguise does not state that it is makeup. A disguise includes things like mannerisms, voice and appearance. An example from movies is "The Saint" with Val Kilmer. His various disguises would have been a disguise check with the appropriate synergy bonuses. Perform (acting) wouldn't give you the skills in make-up, however Profession (stage actor) may do just that. Navigation is part of a lot of professions, and Survival allows you to know your direction as well. There are many options open to a character who wishes to have a direction sense ability. [/QUOTE]
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