Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adding attrition with "Bloodied"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DogBackward" data-source="post: 5813980" data-attributes="member: 50642"><p>I like it, though I would add one thing: during a short rest, you can make a DC 15 Heal check to apply first aid to someone who is Bloodied. Any given person can make only one check per short rest. If this check succeeds, then the target's Bloodied condition is suppressed until the next time the target takes damage. If you want to be lenient, this can be until the target takes damage equal to 5+Con. or 10+Con.</p><p></p><p>Your fighters are going to be constantly Bloodied. As they should be... that's the drawback of playing a heavy melee combat character. If you start to complain about being Bloodied because you took 50 damage, just remember that the 40 HP Mage wouldn't be around to complain at all, and count your blessings.</p><p></p><p>But having a constant negative status effect just for participating in battle is a bit much. This allows you to get patched up a bit after battle, and remove any penalties that might be afflicting you. But if you get hurt again, it's not only going to cause new wounds, but open up old ones. If you use the lenient version, this gives warrior types at least a hit or two in combat before they start having to worry about being Bloodied again. It also models real-world first-aid relatively well: you won't be able to heal the wounds completely, but you can patch them up good enough that they can be ignored... for now.</p><p></p><p>(For the record, this was inspired by the way they handle injury and healing in the Dominion RPG. It's a decent game, check it out. It's got a lot of interesting mechanics. It is a little grim and gritty for some, though, including a pretty nasty death spiral if you get hit too often...)</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5813980, member: 50642"] I like it, though I would add one thing: during a short rest, you can make a DC 15 Heal check to apply first aid to someone who is Bloodied. Any given person can make only one check per short rest. If this check succeeds, then the target's Bloodied condition is suppressed until the next time the target takes damage. If you want to be lenient, this can be until the target takes damage equal to 5+Con. or 10+Con. Your fighters are going to be constantly Bloodied. As they should be... that's the drawback of playing a heavy melee combat character. If you start to complain about being Bloodied because you took 50 damage, just remember that the 40 HP Mage wouldn't be around to complain at all, and count your blessings. But having a constant negative status effect just for participating in battle is a bit much. This allows you to get patched up a bit after battle, and remove any penalties that might be afflicting you. But if you get hurt again, it's not only going to cause new wounds, but open up old ones. If you use the lenient version, this gives warrior types at least a hit or two in combat before they start having to worry about being Bloodied again. It also models real-world first-aid relatively well: you won't be able to heal the wounds completely, but you can patch them up good enough that they can be ignored... for now. (For the record, this was inspired by the way they handle injury and healing in the Dominion RPG. It's a decent game, check it out. It's got a lot of interesting mechanics. It is a little grim and gritty for some, though, including a pretty nasty death spiral if you get hit too often...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adding attrition with "Bloodied"
Top