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General Tabletop Discussion
*Pathfinder & Starfinder
Adding both stats to Defenses
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<blockquote data-quote="Stalker0" data-source="post: 4933361" data-attributes="member: 5889"><p>I'm a big fan of 4e allowing you to draw from one of two stats when adding to your defenses (instead of just 1 in 3e).</p><p></p><p>However, I do find it gives a lot of incentive to ignore your other stat.</p><p></p><p>Furthermore, there is a lot of talk about how PC defenses don't scale up as well as monster attacks as levels go up.</p><p></p><p>So the idea:</p><p></p><p>Players add Str and Con to FORT</p><p>DEX and INT to REF</p><p>WIS and CHA to WILL</p><p></p><p></p><p>Now I've seen this idea tossed around before, and I was generally dismissive. But lately I've been thinking about it again, and I think it could have some decent benefit. Just for fun I checked my CB for my 11th level characters to see what change teh effect would have. Interestingly enough, I generally gained a +1 to one defense overall (+2 to one defense, -1 to another, +0 to the third).</p><p></p><p>This gives a small bump to defenses at high level, increases the utility in creating a person with "balanced" stats, and allows a person to specialize more in a defense if they want to.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4933361, member: 5889"] I'm a big fan of 4e allowing you to draw from one of two stats when adding to your defenses (instead of just 1 in 3e). However, I do find it gives a lot of incentive to ignore your other stat. Furthermore, there is a lot of talk about how PC defenses don't scale up as well as monster attacks as levels go up. So the idea: Players add Str and Con to FORT DEX and INT to REF WIS and CHA to WILL Now I've seen this idea tossed around before, and I was generally dismissive. But lately I've been thinking about it again, and I think it could have some decent benefit. Just for fun I checked my CB for my 11th level characters to see what change teh effect would have. Interestingly enough, I generally gained a +1 to one defense overall (+2 to one defense, -1 to another, +0 to the third). This gives a small bump to defenses at high level, increases the utility in creating a person with "balanced" stats, and allows a person to specialize more in a defense if they want to. [/QUOTE]
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