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Adding class levels to a monster - how much does the CR increase?
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<blockquote data-quote="Igfig" data-source="post: 6989840" data-attributes="member: 74153"><p>I third Xeviat's point that there's no direct correspondence between level and CR, and add another important point of my own: </p><p></p><p>Don't give a monster or NPC the full benefits of being in a class. Instead, give them that class's one or two most archetypal, recognizable features, and ignore anything else that would need its own Action or Trait line. Maybe add a few more hit dice (of the same size as they already have) if you need them to be tougher. Don't make the creature more complex to run than you have to; most of the features add details that you don't really need to care about on a monster.</p><p></p><p>For example, if you want to give a monster fighter levels, you should give them Combat Superiority (probably the most recognizably fighter-y feature they have), and ignore the rest: second wind, action surge, fighting style, etc.</p><p>Or if you want to give a monster wizard levels, give it the Spellcasting feature at an appropriate level (up to however many hit dice it has) and nothing else. If you really want to stress that it's a specific school of wizard, give it the most interesting feature from that school, and ignore the rest.</p></blockquote><p></p>
[QUOTE="Igfig, post: 6989840, member: 74153"] I third Xeviat's point that there's no direct correspondence between level and CR, and add another important point of my own: Don't give a monster or NPC the full benefits of being in a class. Instead, give them that class's one or two most archetypal, recognizable features, and ignore anything else that would need its own Action or Trait line. Maybe add a few more hit dice (of the same size as they already have) if you need them to be tougher. Don't make the creature more complex to run than you have to; most of the features add details that you don't really need to care about on a monster. For example, if you want to give a monster fighter levels, you should give them Combat Superiority (probably the most recognizably fighter-y feature they have), and ignore the rest: second wind, action surge, fighting style, etc. Or if you want to give a monster wizard levels, give it the Spellcasting feature at an appropriate level (up to however many hit dice it has) and nothing else. If you really want to stress that it's a specific school of wizard, give it the most interesting feature from that school, and ignore the rest. [/QUOTE]
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Adding class levels to a monster - how much does the CR increase?
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