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Adding color - help needed
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<blockquote data-quote="James Heard" data-source="post: 1428392" data-attributes="member: 7280"><p>A couple of notes, after looking around your image a bit.</p><p></p><p>1. If it's possible to have the pre-colored image inked then that's usually preferable since that gives a better line and less fuzzies.</p><p>2. I hope you've got a higher resolution version of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can clean up and jigger the black by multiply layers and sharpening and smart blurs first. Since you're talking about a cover illo I'd probably go in there and very carefully crisp up some of the greys by painting over them in white.</p><p></p><p>Then I'd isolate the black completely, invert, and removeall the white from the image entirely. That means you're going to have a locked black layer available with nothing else. That means no messy darken/hue/color layers and guessing at colors because what you see is what you're going to get. I'd drop all the color layers <u>beneath </u> the black layer so you don't have to worry about edges as much, and work a single color to a layer unless you have an outstanding hardware issue with doing it otherwise. That allows you to, if you later on decide that a color doesn't work for you, quick-select the layer mask and just fill it in with another color that suits you more. Don't forget to add some of those hue and saturation layers afterwards since you're working with buildings and buildings usually aren't particularly 'clean' looking. Sometimes a few gradient fades work wonders too. After I'd finished that, I'd probably go over the 'top' of the layers (including the black) and put in the outstanding highlights on the leading edges. That sometimes fakes the eye into a greater sense of depth IMO.</p><p></p><p>For maximum fun though, I'd beg Knid to do the whole thing in CAD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James Heard, post: 1428392, member: 7280"] A couple of notes, after looking around your image a bit. 1. If it's possible to have the pre-colored image inked then that's usually preferable since that gives a better line and less fuzzies. 2. I hope you've got a higher resolution version of it. :) You can clean up and jigger the black by multiply layers and sharpening and smart blurs first. Since you're talking about a cover illo I'd probably go in there and very carefully crisp up some of the greys by painting over them in white. Then I'd isolate the black completely, invert, and removeall the white from the image entirely. That means you're going to have a locked black layer available with nothing else. That means no messy darken/hue/color layers and guessing at colors because what you see is what you're going to get. I'd drop all the color layers [U]beneath [/U] the black layer so you don't have to worry about edges as much, and work a single color to a layer unless you have an outstanding hardware issue with doing it otherwise. That allows you to, if you later on decide that a color doesn't work for you, quick-select the layer mask and just fill it in with another color that suits you more. Don't forget to add some of those hue and saturation layers afterwards since you're working with buildings and buildings usually aren't particularly 'clean' looking. Sometimes a few gradient fades work wonders too. After I'd finished that, I'd probably go over the 'top' of the layers (including the black) and put in the outstanding highlights on the leading edges. That sometimes fakes the eye into a greater sense of depth IMO. For maximum fun though, I'd beg Knid to do the whole thing in CAD. :) [/QUOTE]
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