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Adding D&D Fantasy into Historical Rome
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<blockquote data-quote="GrayIguana" data-source="post: 416494" data-attributes="member: 7265"><p>Thanks for the replies so far (though I am not sure how Microsoft got into this). </p><p></p><p>I should elaborate on what I was looking for. I'm not necessarily looking for information on how to add Roman (or any other ancient culture's) attributes to my campaign. I have plenty of history and military books to help with that. I also didn't care much for the green 2e book on Rome. </p><p></p><p>I'm more interested in seeing if other DMs run campaign that are set in a time period more akin to ancient Greece, Egypt, Germania, and early Rome, and if you adjusted things from the PHB to fit this flavor. </p><p></p><p>For example, I initially pulled full-plate mail from the available equipment list. This makes sense as nothing like this was available in the ancient world. I allowed breast plate as an equivalent to Roman armor. The problem here is that this starts to limit the fighter classes. I felt that I was taking something away that the players were used to and not adding something of equal benefit. </p><p></p><p>And since I am asking for ideas, I'll give some things that I do. </p><p></p><p>Since it is an ancient world, few cultures actually have the technology to form metal tools. I enjoy creating unique magical items from organic materials. Magical clubs, which are sometimes made of bone, can be found among barbarian tribes. I've also made up different types of organic armor. (The Nyambe campaign setting did a good job on this IMO)</p><p></p><p>I've taken out races like elves, gnomes, and haflings. There are fairy or fey like creatures, but they are not as prevalent. </p><p></p><p>The more cultured civilizations (Roman-like) tend to be anti-arcane magic. Priest of the gods are respected, but controlled. Wizards and sorcerors come from "fringe" groups or cultures.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 416494, member: 7265"] Thanks for the replies so far (though I am not sure how Microsoft got into this). I should elaborate on what I was looking for. I'm not necessarily looking for information on how to add Roman (or any other ancient culture's) attributes to my campaign. I have plenty of history and military books to help with that. I also didn't care much for the green 2e book on Rome. I'm more interested in seeing if other DMs run campaign that are set in a time period more akin to ancient Greece, Egypt, Germania, and early Rome, and if you adjusted things from the PHB to fit this flavor. For example, I initially pulled full-plate mail from the available equipment list. This makes sense as nothing like this was available in the ancient world. I allowed breast plate as an equivalent to Roman armor. The problem here is that this starts to limit the fighter classes. I felt that I was taking something away that the players were used to and not adding something of equal benefit. And since I am asking for ideas, I'll give some things that I do. Since it is an ancient world, few cultures actually have the technology to form metal tools. I enjoy creating unique magical items from organic materials. Magical clubs, which are sometimes made of bone, can be found among barbarian tribes. I've also made up different types of organic armor. (The Nyambe campaign setting did a good job on this IMO) I've taken out races like elves, gnomes, and haflings. There are fairy or fey like creatures, but they are not as prevalent. The more cultured civilizations (Roman-like) tend to be anti-arcane magic. Priest of the gods are respected, but controlled. Wizards and sorcerors come from "fringe" groups or cultures. [/QUOTE]
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Adding D&D Fantasy into Historical Rome
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