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Adding decision points to the Champion. Others might follow?
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<blockquote data-quote="DND_Reborn" data-source="post: 8498743" data-attributes="member: 6987520"><p>Awesome! Thanks for the feedback... I was beginning to think no one wanted such options!</p><p></p><p></p><p>FWIW, we do have a lot of exhaustion in our games, but this is a valid point and certainly it might not work for other groups.</p><p></p><p></p><p>Hmm... I thought they would be closer but I could be wrong. I'll do a bit of math on it:</p><p></p><p>Assume 65% hit probability and weapon damage of d8. Improved Critical has expected damage of 3.375 per attack, Improved Damage has expected damage of 3.85 for ONE attack per turn, all the rest would be 3.15.</p><p></p><p>With 1 attack per round: 3.375 vs. <strong>3.85</strong></p><p>2 attacks: 6.75 vs <strong>7</strong></p><p>3 attacks: <strong>10.15</strong> vs 10.125</p><p>4 attacks: <strong>13.5</strong> vs 13.3</p><p></p><p>As you can see, the Improved Damage is better for fewer attacks, but if you have more attacks or crit fish, the Improved Critical is better I think.</p><p></p><p></p><p>Yeah, I don't like doing it. If you can think of anything better let me know! If you think just two options is really ok, I would be fine with that.</p><p></p><p></p><p>Hmm... I'll have work on the wording then. Honestly I went back and forth. Ideally, I would love to <em>not</em> have to select the same sort of option. I like how Totem Warrior works. You don't need to select the same totem each time and I think mirroring that would be good.</p><p></p><p></p><p>Ok. I thought jumper was pretty good myself, but admit lifter might be a bit weak. Any thoughts for improving those two so they are on par with the others. I know wrestler will only appeal to those builds, but it is pretty strong IMO so I am ok with that.</p><p></p><p></p><p>Again, since we have exhaustion more prevalent that is probably why I thought it would be comparable to the others. I could easily increase the levels of exhaustion to 5 + CON modifier, any more kills... or just make it any levels... at that point I don't think you'd ever take more LOL.</p><p></p><p>If I removed <strong>Inner Strength</strong> from <strong>Stamina</strong>, I could make that part of <strong>Survivor</strong>, but allow you to ignore the effects of all of the following conditions: frightened, incapacitated, paralyzed, poisoned, or stunned.</p><p></p><p>Would that be more on par with <strong>Die Hard</strong> and <strong>Unstoppable</strong>?</p><p></p><p></p><p>Great! Again thanks for your feedback.</p><p></p><p>If there was more interest, I would be tempted to expand the concept to other classes and subclasses, but so far people don't seem interested. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8498743, member: 6987520"] Awesome! Thanks for the feedback... I was beginning to think no one wanted such options! FWIW, we do have a lot of exhaustion in our games, but this is a valid point and certainly it might not work for other groups. Hmm... I thought they would be closer but I could be wrong. I'll do a bit of math on it: Assume 65% hit probability and weapon damage of d8. Improved Critical has expected damage of 3.375 per attack, Improved Damage has expected damage of 3.85 for ONE attack per turn, all the rest would be 3.15. With 1 attack per round: 3.375 vs. [B]3.85[/B] 2 attacks: 6.75 vs [B]7[/B] 3 attacks: [B]10.15[/B] vs 10.125 4 attacks: [B]13.5[/B] vs 13.3 As you can see, the Improved Damage is better for fewer attacks, but if you have more attacks or crit fish, the Improved Critical is better I think. Yeah, I don't like doing it. If you can think of anything better let me know! If you think just two options is really ok, I would be fine with that. Hmm... I'll have work on the wording then. Honestly I went back and forth. Ideally, I would love to [I]not[/I] have to select the same sort of option. I like how Totem Warrior works. You don't need to select the same totem each time and I think mirroring that would be good. Ok. I thought jumper was pretty good myself, but admit lifter might be a bit weak. Any thoughts for improving those two so they are on par with the others. I know wrestler will only appeal to those builds, but it is pretty strong IMO so I am ok with that. Again, since we have exhaustion more prevalent that is probably why I thought it would be comparable to the others. I could easily increase the levels of exhaustion to 5 + CON modifier, any more kills... or just make it any levels... at that point I don't think you'd ever take more LOL. If I removed [B]Inner Strength[/B] from [B]Stamina[/B], I could make that part of [B]Survivor[/B], but allow you to ignore the effects of all of the following conditions: frightened, incapacitated, paralyzed, poisoned, or stunned. Would that be more on par with [B]Die Hard[/B] and [B]Unstoppable[/B]? Great! Again thanks for your feedback. If there was more interest, I would be tempted to expand the concept to other classes and subclasses, but so far people don't seem interested. :( [/QUOTE]
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