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Adding decision points to the Champion. Others might follow?
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<blockquote data-quote="NotAYakk" data-source="post: 8503226" data-attributes="member: 72555"><p><strong>Momentum:</strong> Every time you damage a creature with a weapon attack, you gain 1 point of momentum, up to a maximum of your Fighter class level. If the attack was with a 2 handed weapon, you instead gain 2 points of momentum.</p><p></p><p>If you end your turn without attacking a creature, you lose 1 point of momentum until you reach 0.</p><p></p><p>You can expend 3 points of momentum to deal an additional set of weapon damage dice; if the weapon is light, it only costs 2 points of momentum.</p><p></p><p><strong>Backbone: </strong>Every time an attack hits you, you gain 1 point of Backbone; if the attack misses you, you gain 2, up to a maximum of your Fighter class level.</p><p></p><p>If you end your turn without being attacked since the end of your last turn, you lose 1 point of Backbone until you reach 0.</p><p></p><p>You can expend 3 points of Backbone to <strong>Block </strong>with a shield as a reaction to an attack, adding your proficiency bonus to your AC against that attack.</p><p>You can expend 3 points of Backbone to <strong>Parry</strong> with a melee weapon as a reaction to a melee attack. Roll an attack with that weapon; if it beats the enemy attack roll, the attack misses.</p><p>You can expend 3 points of Backbone to <strong>Riposte</strong> with a light or finesse melee weapon as a reaction to a melee hit. Make an attack on the target with that weapon.</p><p>If you have two weapons equipped and your Riposte beats the enemy attack roll, it also counts as a <strong>Parry.</strong></p><p>You can expend any number of points of Backbone to reduce the damage of a hit an equal number of points, up to a maximium of half of the damage from the hit.</p><p></p><p>...</p><p></p><p>naw, too fiddly.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8503226, member: 72555"] [B]Momentum:[/B] Every time you damage a creature with a weapon attack, you gain 1 point of momentum, up to a maximum of your Fighter class level. If the attack was with a 2 handed weapon, you instead gain 2 points of momentum. If you end your turn without attacking a creature, you lose 1 point of momentum until you reach 0. You can expend 3 points of momentum to deal an additional set of weapon damage dice; if the weapon is light, it only costs 2 points of momentum. [B]Backbone: [/B]Every time an attack hits you, you gain 1 point of Backbone; if the attack misses you, you gain 2, up to a maximum of your Fighter class level. If you end your turn without being attacked since the end of your last turn, you lose 1 point of Backbone until you reach 0. You can expend 3 points of Backbone to [B]Block [/B]with a shield as a reaction to an attack, adding your proficiency bonus to your AC against that attack. You can expend 3 points of Backbone to [B]Parry[/B] with a melee weapon as a reaction to a melee attack. Roll an attack with that weapon; if it beats the enemy attack roll, the attack misses. You can expend 3 points of Backbone to [B]Riposte[/B] with a light or finesse melee weapon as a reaction to a melee hit. Make an attack on the target with that weapon. If you have two weapons equipped and your Riposte beats the enemy attack roll, it also counts as a [B]Parry.[/B] You can expend any number of points of Backbone to reduce the damage of a hit an equal number of points, up to a maximium of half of the damage from the hit. ... naw, too fiddly. [/QUOTE]
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