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General Tabletop Discussion
*Pathfinder & Starfinder
Adding Defense Bonus Without Increasing Combat Length
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<blockquote data-quote="Kirowan" data-source="post: 1860622" data-attributes="member: 2728"><p>The past week or so I've been trying to figure out a way to integrate a defense bonus into 3.5 without extending combat length too much. I haven't come close to a satisfactory answer. I'm looking for some advice. Here's how I plan to dish out DB. </p><p></p><p>Each class has a poor, average, or good DB rating that starts at 0 at level one and increases to +6, +8, and +10 respectively at 20th level. My main issue isthat I didn't want to change how armor works. I'm fine with it and don't want to have to alter pre-existing material more than I have to. However, I don't want to extend combat length to a ridiculous level. </p><p></p><p>My first thought was to reduce DB if a character is wearing armor. I was going to subtract the armor check penalty from DB. This solution kind of washes out the benefit of armor. I was then going to subtract the AC bonus of a piece of armor - 2 from the DB of a character wearing it. This doesn't do enough to reduce DB for characters who wear light and medium armor. </p><p></p><p>So, I need your help. I'm open to suggestions with a few restrictions. I want the system to work with the normal magic item assumptions. I don't really want to change armor to DR. While I'm trying to reduce combat length as much as possible, any solution that doesn't increase it by more than 20-25% is a good one. At this point I think increasing the deadliness of combat in other ways might be where the answer lies. </p><p></p><p>Thanks, </p><p></p><p>Nick</p></blockquote><p></p>
[QUOTE="Kirowan, post: 1860622, member: 2728"] The past week or so I've been trying to figure out a way to integrate a defense bonus into 3.5 without extending combat length too much. I haven't come close to a satisfactory answer. I'm looking for some advice. Here's how I plan to dish out DB. Each class has a poor, average, or good DB rating that starts at 0 at level one and increases to +6, +8, and +10 respectively at 20th level. My main issue isthat I didn't want to change how armor works. I'm fine with it and don't want to have to alter pre-existing material more than I have to. However, I don't want to extend combat length to a ridiculous level. My first thought was to reduce DB if a character is wearing armor. I was going to subtract the armor check penalty from DB. This solution kind of washes out the benefit of armor. I was then going to subtract the AC bonus of a piece of armor - 2 from the DB of a character wearing it. This doesn't do enough to reduce DB for characters who wear light and medium armor. So, I need your help. I'm open to suggestions with a few restrictions. I want the system to work with the normal magic item assumptions. I don't really want to change armor to DR. While I'm trying to reduce combat length as much as possible, any solution that doesn't increase it by more than 20-25% is a good one. At this point I think increasing the deadliness of combat in other ways might be where the answer lies. Thanks, Nick [/QUOTE]
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Adding Defense Bonus Without Increasing Combat Length
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