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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adding Defense Bonus Without Increasing Combat Length
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<blockquote data-quote="Grayhawk" data-source="post: 1861499" data-attributes="member: 11288"><p>Personally, I don't like the defense bonus systems that doesn't stack with armor (like the one in UA). I also don't like defense bonus systems that max out at a whopping +12 to AC, as I feel that's just too high. </p><p></p><p>Of course, according to UA, that variant is for campaigns where armor isn't as viable as in a 'normal' game, and as such the DB is meant to be able to fill the role of normal (and magical) armor.</p><p></p><p>For my personal needs, I'd rather have a DB that stacks with armor, but with a much slower progression (mostly to make it possible to remain competitive without necessarily having to resort to magical armor).</p><p></p><p>For this specific purpose, I made up the following, simple defense bonus:</p><p></p><p>'You get a bonus to your AC of +1 for every 5 points of BAB.'</p><p></p><p>Thus, fighters max out at +4, rogues at +3 and wizards at +2. These stack with armor. Just what kind of AC bonus this is (a dodge bonus?), I haven't decided yet. (I'm not using this, or any DB, variant at the moment. I just thought this up as a possible inclusion for a low(er) magic game.)</p><p></p><p>***</p><p></p><p>Hm, I just re-read your opening post and noticed something I glossed over on my first read: <em>'I want the system to work with the normal magic item assumptions.'</em> So my system propably won't be what you're looking for - sorry 'bout that. But hopefully it may give you some ideas, like basing the DB progression on BAB, which I personally find the most logical...</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1861499, member: 11288"] Personally, I don't like the defense bonus systems that doesn't stack with armor (like the one in UA). I also don't like defense bonus systems that max out at a whopping +12 to AC, as I feel that's just too high. Of course, according to UA, that variant is for campaigns where armor isn't as viable as in a 'normal' game, and as such the DB is meant to be able to fill the role of normal (and magical) armor. For my personal needs, I'd rather have a DB that stacks with armor, but with a much slower progression (mostly to make it possible to remain competitive without necessarily having to resort to magical armor). For this specific purpose, I made up the following, simple defense bonus: 'You get a bonus to your AC of +1 for every 5 points of BAB.' Thus, fighters max out at +4, rogues at +3 and wizards at +2. These stack with armor. Just what kind of AC bonus this is (a dodge bonus?), I haven't decided yet. (I'm not using this, or any DB, variant at the moment. I just thought this up as a possible inclusion for a low(er) magic game.) *** Hm, I just re-read your opening post and noticed something I glossed over on my first read: [i]'I want the system to work with the normal magic item assumptions.'[/i] So my system propably won't be what you're looking for - sorry 'bout that. But hopefully it may give you some ideas, like basing the DB progression on BAB, which I personally find the most logical... [/QUOTE]
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Adding Defense Bonus Without Increasing Combat Length
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