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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adding Defense Bonus Without Increasing Combat Length
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<blockquote data-quote="Storyteller01" data-source="post: 1861521" data-attributes="member: 20931"><p>IMC, we use a rule variant from the DMG and the AC level bonus chart (only slightly tweaked) from Arsenal.</p><p></p><p></p><p>Basically, as you level up, you gain a defense bonus, that acts like a dodge bonus in all ways (if you lose the dodge bonus you lose the level bonus, stacks with armor, etc.).</p><p></p><p>To help balance it out, players don't add 10 to the AC(AC usually figured as 10 + dex + armor + etc). The players roll when they are attacked. In effect, the base rules have you 'take 10' for defense in combat. We did away with that.</p><p></p><p>Monster conversion is easy enough. Just subtract 10 from the monsters AC. Is result the monster's total bonus to AC (We didn't bother giving monsters a level bonus, mostly because of the extra math and the fact that, like the extra attacks with a class BaB, it's concidered a class feature. Doesn't seem to effect play much)</p><p></p><p>We house ruled the a 'natural 20' defense blocks a hit completely. If both roll a 'natural 20', the defender takes the hit without the critical damage. Also, object are taking 10 when attacked(since they can't dodge)</p><p></p><p>Doesn't seem to lengthen combat (an extra roll per attack), but it does seem to add some suspense and praying to the dice (PLEASe DON'T ROLL A ONE!!!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As for deadliness, doesn't d20 Modern have you roll for MAss damage if you take more than your Con in damage??</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1861521, member: 20931"] IMC, we use a rule variant from the DMG and the AC level bonus chart (only slightly tweaked) from Arsenal. Basically, as you level up, you gain a defense bonus, that acts like a dodge bonus in all ways (if you lose the dodge bonus you lose the level bonus, stacks with armor, etc.). To help balance it out, players don't add 10 to the AC(AC usually figured as 10 + dex + armor + etc). The players roll when they are attacked. In effect, the base rules have you 'take 10' for defense in combat. We did away with that. Monster conversion is easy enough. Just subtract 10 from the monsters AC. Is result the monster's total bonus to AC (We didn't bother giving monsters a level bonus, mostly because of the extra math and the fact that, like the extra attacks with a class BaB, it's concidered a class feature. Doesn't seem to effect play much) We house ruled the a 'natural 20' defense blocks a hit completely. If both roll a 'natural 20', the defender takes the hit without the critical damage. Also, object are taking 10 when attacked(since they can't dodge) Doesn't seem to lengthen combat (an extra roll per attack), but it does seem to add some suspense and praying to the dice (PLEASe DON'T ROLL A ONE!!!) :) As for deadliness, doesn't d20 Modern have you roll for MAss damage if you take more than your Con in damage?? [/QUOTE]
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Adding Defense Bonus Without Increasing Combat Length
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