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Adding facing to the game..
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<blockquote data-quote="SylverFlame" data-source="post: 807018" data-attributes="member: 8423"><p>If you're using minitures it's a lot easier.</p><p></p><p>During their turn a character may change facing for free, and it does not draw AoO's. When it is not their turn they may only face in the direction they were facing at the end of their turn.</p><p></p><p>If a character's back is attacked then they face in the direction of the attack. However, the attack is made as if the defender is flat-footed. A given attacker may only make one such attack per-turn unless some other circumstance applies (ie. they are invisible). The back postion is considered only the 120 degrees behind the character, the other 240 degrees is considered visible (this means, on a square grid, that the three squares behind a player are the "back").</p><p></p><p>This adds realism and the defender's don't get really ripped by multi-attacks. These rules basically mimic the system from FF6. It works okay for realism, and people will start using back-to-back tactic a lot more.</p></blockquote><p></p>
[QUOTE="SylverFlame, post: 807018, member: 8423"] If you're using minitures it's a lot easier. During their turn a character may change facing for free, and it does not draw AoO's. When it is not their turn they may only face in the direction they were facing at the end of their turn. If a character's back is attacked then they face in the direction of the attack. However, the attack is made as if the defender is flat-footed. A given attacker may only make one such attack per-turn unless some other circumstance applies (ie. they are invisible). The back postion is considered only the 120 degrees behind the character, the other 240 degrees is considered visible (this means, on a square grid, that the three squares behind a player are the "back"). This adds realism and the defender's don't get really ripped by multi-attacks. These rules basically mimic the system from FF6. It works okay for realism, and people will start using back-to-back tactic a lot more. [/QUOTE]
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Adding facing to the game..
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