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Adding feats to Castles & Crusades
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<blockquote data-quote="JeffB" data-source="post: 5568801" data-attributes="member: 518"><p>I hear what tree was saying- I don't think it was intended as a "malicious" comment.</p><p>I also have done similar- You want to try something? try it- why do you need a feat? describe it, and roll for it.</p><p></p><p>I do understand many players want to have something crunchy and concrete written down on a character sheet, but I'm definitely not one of those types.</p><p></p><p>Another thing is I have borrowed is the narrative style of "feat"/ability/item from HeroQuest/HeroWars game. You make up a title for your characters ability or item (in HW/HQ it can actually be just about anything, including retainers/followers) , and then it is defined in play over time- you just be as creative as possible using it. Your ability might have a name like, IDK, "wrath of the sun god". You may use it at times to bring down intense sunlight and burn undead to a crisp, light up a dark room or night (within reason of course), focus it on an enemy's eyes, turn your sword into a blade of fire, or maybe use as a minor curse upon a recurring enemy NPC. Anything that sounds pretty plausible and the GM can say OK to without it being too over the top powerful for the character level. Of course it takes good players, and a good GM to adjudicate, but it's ALOT of fun because it can be the ultimate creative spur of the moment "do something cool". Very different than..."..I guess I'll go with power attack again"</p></blockquote><p></p>
[QUOTE="JeffB, post: 5568801, member: 518"] I hear what tree was saying- I don't think it was intended as a "malicious" comment. I also have done similar- You want to try something? try it- why do you need a feat? describe it, and roll for it. I do understand many players want to have something crunchy and concrete written down on a character sheet, but I'm definitely not one of those types. Another thing is I have borrowed is the narrative style of "feat"/ability/item from HeroQuest/HeroWars game. You make up a title for your characters ability or item (in HW/HQ it can actually be just about anything, including retainers/followers) , and then it is defined in play over time- you just be as creative as possible using it. Your ability might have a name like, IDK, "wrath of the sun god". You may use it at times to bring down intense sunlight and burn undead to a crisp, light up a dark room or night (within reason of course), focus it on an enemy's eyes, turn your sword into a blade of fire, or maybe use as a minor curse upon a recurring enemy NPC. Anything that sounds pretty plausible and the GM can say OK to without it being too over the top powerful for the character level. Of course it takes good players, and a good GM to adjudicate, but it's ALOT of fun because it can be the ultimate creative spur of the moment "do something cool". Very different than..."..I guess I'll go with power attack again" [/QUOTE]
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