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*Dungeons & Dragons
Adding Flavor by Using Templates to Increase or Decrease the CR of 5e Monsters
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<blockquote data-quote="Carcharoth" data-source="post: 6763657" data-attributes="member: 6804318"><p><strong>EDIT:</strong> In focusing on a single calculation for damage die and bonus for the Storm Giant, I overlooked a major component, which is the total DRP. Although the method for determining damage die is valid, the beginning DPR was incorrect. I edited the example to reflect the changes. Sorry for the confusion if you happened to read it.</p><p></p><p>You can calculate the DPR several ways. If you’re looking for something quick, you can just use the basic rules; i.e., the average damage is equal to the upper limit of each die divide by two, added together, then rounded down. </p><p></p><p>Since the Minotaur’s new DPR is 5, it could be as simple as 1d10 (5.5 rounded down.) </p><p></p><p>Or you can take a more holistic (but not as quick) approach, and make a few educated guesses based upon other known attributes.</p><p></p><p>For example, since my Minotaur is weakened, his strength is diminished. We know that each +/- 1 bonus is the result of a difference of 2 ability score points. Since we have subtracted his CR by 2, and his original stat is STR 18(+4), we could subtract 2 points of strength per CR (4 points) and say his strength dropped to 14/ 15, which means his new bonus is +2. </p><p></p><p>For my decrepit Minotaur, I did the following…</p><p></p><ul> <li data-xf-list-type="ul">Original: 2d12+4, or (2*6.5)+4 = 17</li> <li data-xf-list-type="ul">Weakened: 1d6+2, or (3.5*1)+2 = 5 – round down the remainder.</li> </ul><p></p><p>You could do either of the following to suit your whatever concept you have as well.</p><p></p><ul> <li data-xf-list-type="ul">2d4 = (2.5+2.5) = 5</li> <li data-xf-list-type="ul">1d4+3 = (2.5)+3 = 5 – rounded down</li> </ul><p></p><p>It becomes a little more work for damage output at higher CRs, but it’s not really that bad. For instance, take the Storm Giant who makes two greatsword attacks. </p><p></p><p>Quick Change:<p style="margin-left: 20px"></p> <p style="margin-left: 20px">Since one greatsword attack is “HIT: 30 (6d6+9)”, and he makes two attacks, the total DPR is 60. If we wanted him to be weakened by 3 CR, his DPR for this attack can be calculated as follows.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The template tells me to subtract 18 (3 CR * 6 damage) from the 60 (for two attacks), which yields a DPR of 42, so…</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Original: 60 DPR for two attacks.</p> <p style="margin-left: 20px">New: 42 DPR for two attacks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><ol> <li data-xf-list-type="ol"><br /> [*=1]42 (new DRP)/ 2 (attacks) = 21 (DRP per attack)<br /> [*=1]The average roll of a d6 is 3.5.<br /> [*=1]3.5 goes into 21 (DPR), 6 (d6) times. Round down to prevent negative bonuses.<br /> [*=1]The DPR of 6d6 is 21.</li> </ol> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Weakened: 6d6 per attack.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>A more holistic approach might be…<p style="margin-left: 20px"> </p> <p style="margin-left: 20px">Original DPR is 60</p> <p style="margin-left: 20px">New: DPR is 42, a single attack has a DPR of 21.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Depending on your concept, a diminished strength might yield a bonus of +6 (+9 bonus minus 3 for CR reduction).</p> <p style="margin-left: 20px"></p><p></p><ol> <li data-xf-list-type="ol"><br /> [*=1]21 (new DRP per attack) minus 6 (STR bonus) = 15.<br /> [*=1]The average roll of a d6 is 3.5.<br /> [*=1]3.5 goes into 15 (DPR), 4 (d6) times. Rounded down to prevent negative bonus.<br /> [*=1]The DPR of 4d6 is 14 (4 *3.5).<br /> [*=1]15 (DPR) - 14 (4d6) is 1 (remainder).<br /> [*=1]1 (remainder) plus 6 (STR bonus), is 7, so…</li> </ol> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Weakened: 4d6+7 per attack</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It could just as easily have been 5d6+4.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Either way you get a reasonable facsimile. </p><p></p><p></p><p>Just use your best judgment. Sometime a high CR creature won’t have much damage output, so you need to keep that in mind when a template renders output to zero or less. Remember, the Monster Statistics table does not match all monsters precisely, so you will have to make adjustments as you see fit. </p><p></p><p>Note: Keep an eye out for the results of CRs under 1, especially with regard to HP. The HPs on the table jump drastically between CR 0 and CR 1/8. </p><p></p><p>Hope this helps, and thanks for checking it out.</p></blockquote><p></p>
[QUOTE="Carcharoth, post: 6763657, member: 6804318"] [B]EDIT:[/B] In focusing on a single calculation for damage die and bonus for the Storm Giant, I overlooked a major component, which is the total DRP. Although the method for determining damage die is valid, the beginning DPR was incorrect. I edited the example to reflect the changes. Sorry for the confusion if you happened to read it. You can calculate the DPR several ways. If you’re looking for something quick, you can just use the basic rules; i.e., the average damage is equal to the upper limit of each die divide by two, added together, then rounded down. Since the Minotaur’s new DPR is 5, it could be as simple as 1d10 (5.5 rounded down.) Or you can take a more holistic (but not as quick) approach, and make a few educated guesses based upon other known attributes. For example, since my Minotaur is weakened, his strength is diminished. We know that each +/- 1 bonus is the result of a difference of 2 ability score points. Since we have subtracted his CR by 2, and his original stat is STR 18(+4), we could subtract 2 points of strength per CR (4 points) and say his strength dropped to 14/ 15, which means his new bonus is +2. For my decrepit Minotaur, I did the following… [LIST] [*]Original: 2d12+4, or (2*6.5)+4 = 17 [*]Weakened: 1d6+2, or (3.5*1)+2 = 5 – round down the remainder. [/LIST] You could do either of the following to suit your whatever concept you have as well. [LIST] [*]2d4 = (2.5+2.5) = 5 [*]1d4+3 = (2.5)+3 = 5 – rounded down [/LIST] It becomes a little more work for damage output at higher CRs, but it’s not really that bad. For instance, take the Storm Giant who makes two greatsword attacks. Quick Change:[INDENT] Since one greatsword attack is “HIT: 30 (6d6+9)”, and he makes two attacks, the total DPR is 60. If we wanted him to be weakened by 3 CR, his DPR for this attack can be calculated as follows. The template tells me to subtract 18 (3 CR * 6 damage) from the 60 (for two attacks), which yields a DPR of 42, so… Original: 60 DPR for two attacks. New: 42 DPR for two attacks. [/INDENT] [LIST=1] [*=1]42 (new DRP)/ 2 (attacks) = 21 (DRP per attack) [*=1]The average roll of a d6 is 3.5. [*=1]3.5 goes into 21 (DPR), 6 (d6) times. Round down to prevent negative bonuses. [*=1]The DPR of 6d6 is 21. [/LIST] [INDENT] Weakened: 6d6 per attack. [/INDENT] A more holistic approach might be…[INDENT] Original DPR is 60 New: DPR is 42, a single attack has a DPR of 21. Depending on your concept, a diminished strength might yield a bonus of +6 (+9 bonus minus 3 for CR reduction). [/INDENT] [LIST=1] [*=1]21 (new DRP per attack) minus 6 (STR bonus) = 15. [*=1]The average roll of a d6 is 3.5. [*=1]3.5 goes into 15 (DPR), 4 (d6) times. Rounded down to prevent negative bonus. [*=1]The DPR of 4d6 is 14 (4 *3.5). [*=1]15 (DPR) - 14 (4d6) is 1 (remainder). [*=1]1 (remainder) plus 6 (STR bonus), is 7, so… [/LIST] [INDENT] Weakened: 4d6+7 per attack It could just as easily have been 5d6+4. [/INDENT] Either way you get a reasonable facsimile. Just use your best judgment. Sometime a high CR creature won’t have much damage output, so you need to keep that in mind when a template renders output to zero or less. Remember, the Monster Statistics table does not match all monsters precisely, so you will have to make adjustments as you see fit. Note: Keep an eye out for the results of CRs under 1, especially with regard to HP. The HPs on the table jump drastically between CR 0 and CR 1/8. Hope this helps, and thanks for checking it out. [/QUOTE]
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