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Adding Flavor to 3e- Your Methods, Solutions, Philosophies
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<blockquote data-quote="hong" data-source="post: 1404001" data-attributes="member: 537"><p>Here is a brand new monster I created for my campaign. It's based loosely on No-Face from Spirited Away.</p><p></p><p>=================</p><p>Devouring spirits are the undead slaves of a fiend of corruption. They live to eat, and are quite willing to devour any physical object they can cram down their gullets. They extort huge tolls from those they encounter, of which half is eaten and half contributed to the fiend’s hoard. No matter how much they eat, their hunger can never be satiated; that is the nature of their curse.</p><p></p><p>If a devouring spirit is reduced to 0 hit points, it transforms back to the creature it originally was (but remains dead). If a restoration, greater restoration or break enchantment is cast on a devouring spirit and it fails its save, the magic enslaving the creature is broken, and it is restored to its original state.</p><p></p><p></p><p></p><p>Devouring Spirit: CR 12; Large Undead (spirit); HD 16d12 (130 hp); Init +5; Spd 40 ft, climb 30 ft; AC 25 (touch 14, flat-footed 20); BAB +8; Grap +22; Atk +17 melee (2d6+15, bite); S/R 10 ft/10 ft; SA Improved grab, swallow whole, pounce, burst of speed; SQ DR 10/Britannian steel, SR 21, fast healing 5, turn resistance +4, resistances, undead traits; AL CE; SV Fort +5, Ref +10, Will +10; Str 30, Dex 20, Con —, Int 9, Wis 11, Cha 20.</p><p></p><p>Skills and Feats: Climb +25, Jump +25, Listen +21, Spot +21, Cleave, Improved Natural Attack (bite), Weapon Focus (bite), Power Attack.</p><p></p><p>SA — Improved Grab (Ex): To use this ability, the devouring spirit must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it succeeds, it establishes a hold and can attempt to swallow the opponent the next round.</p><p></p><p>SA — Swallow Whole (Ex): A devouring spirit can try to swallow a grabbed opponent by making a successful grapple check. Once inside the devouring spirit, the opponent takes one negative level per round unless a DC 23 Fort save is made. A new save is required each round inside the stomach. The Fort save DC to avoid negative levels becoming permanent level loss is similarly 23.</p><p></p><p>A swallowed creature can attempt to cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the devouring spirit’s stomach (AC 17). Once the creature exits, the spirit’s regenerative ability closes the hole; another swallowed opponent must cut its own way out.</p><p></p><p>SA — Pounce (Ex): A devouring spirit can make a full attack at the end of a charge.</p><p></p><p>SA — Burst of Speed (Su): A devouring spirit can haste itself for up to five rounds per day. Activating and deactivating this ability is a free action, and the use need not be consecutive rounds.</p><p></p><p>SQ — Resistances (Ex): Cold resistance 10, electricity resistance 10.</p><p></p><p></p><p>This thing was created entirely within the rules of the game. As far as I know, it breaks none of the guidelines for monster creation regarding skill points, feats, attack and save bonuses, etc; and yet, trying to reverse-engineer its abilities based on one encounter is going to be pretty hard. The position that the rules limit flavour is a furphy, an excuse used by DMs who either can't be bothered or don't want to learn the rules.</p></blockquote><p></p>
[QUOTE="hong, post: 1404001, member: 537"] Here is a brand new monster I created for my campaign. It's based loosely on No-Face from Spirited Away. ================= Devouring spirits are the undead slaves of a fiend of corruption. They live to eat, and are quite willing to devour any physical object they can cram down their gullets. They extort huge tolls from those they encounter, of which half is eaten and half contributed to the fiend’s hoard. No matter how much they eat, their hunger can never be satiated; that is the nature of their curse. If a devouring spirit is reduced to 0 hit points, it transforms back to the creature it originally was (but remains dead). If a restoration, greater restoration or break enchantment is cast on a devouring spirit and it fails its save, the magic enslaving the creature is broken, and it is restored to its original state. Devouring Spirit: CR 12; Large Undead (spirit); HD 16d12 (130 hp); Init +5; Spd 40 ft, climb 30 ft; AC 25 (touch 14, flat-footed 20); BAB +8; Grap +22; Atk +17 melee (2d6+15, bite); S/R 10 ft/10 ft; SA Improved grab, swallow whole, pounce, burst of speed; SQ DR 10/Britannian steel, SR 21, fast healing 5, turn resistance +4, resistances, undead traits; AL CE; SV Fort +5, Ref +10, Will +10; Str 30, Dex 20, Con —, Int 9, Wis 11, Cha 20. Skills and Feats: Climb +25, Jump +25, Listen +21, Spot +21, Cleave, Improved Natural Attack (bite), Weapon Focus (bite), Power Attack. SA — Improved Grab (Ex): To use this ability, the devouring spirit must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it succeeds, it establishes a hold and can attempt to swallow the opponent the next round. SA — Swallow Whole (Ex): A devouring spirit can try to swallow a grabbed opponent by making a successful grapple check. Once inside the devouring spirit, the opponent takes one negative level per round unless a DC 23 Fort save is made. A new save is required each round inside the stomach. The Fort save DC to avoid negative levels becoming permanent level loss is similarly 23. A swallowed creature can attempt to cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the devouring spirit’s stomach (AC 17). Once the creature exits, the spirit’s regenerative ability closes the hole; another swallowed opponent must cut its own way out. SA — Pounce (Ex): A devouring spirit can make a full attack at the end of a charge. SA — Burst of Speed (Su): A devouring spirit can haste itself for up to five rounds per day. Activating and deactivating this ability is a free action, and the use need not be consecutive rounds. SQ — Resistances (Ex): Cold resistance 10, electricity resistance 10. This thing was created entirely within the rules of the game. As far as I know, it breaks none of the guidelines for monster creation regarding skill points, feats, attack and save bonuses, etc; and yet, trying to reverse-engineer its abilities based on one encounter is going to be pretty hard. The position that the rules limit flavour is a furphy, an excuse used by DMs who either can't be bothered or don't want to learn the rules. [/QUOTE]
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