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Adding Flavor to 3e- Your Methods, Solutions, Philosophies
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<blockquote data-quote="Ace" data-source="post: 1405157" data-attributes="member: 944"><p>Flavor is an easy thing to add --</p><p></p><p>Keeping D&D balanced is basically a numbers game-- all the rest is FX</p><p></p><p>WHen I want to add flavor I change the FX on spells and monsters </p><p></p><p>FREX-- </p><p></p><p>Fireball is boring -- so I change it to iceball Lightning Bolt becomes Fireline -- the effects are the same but the flavor Ah....</p><p></p><p>Flowery names are another good flavor source -- change "Foe Hunter" to Fell Handed or "Eschew Components" can become Power Within </p><p></p><p>As long as you don't change the casting time on a spell whay not make it a song "Wail of the Banshee" becomes Song Of Death </p><p></p><p>Shout can become "Breaking Word" and so on</p><p></p><p>Monster too are easy to change -- Instead of a beholder describe a faceless manlike thing in robes with eyes on its hands "Servants of the Eye" are functionally the same as a Beholder but to jaded players seem new and unusual </p><p></p><p>Make a Dragon into a new kind of elemental -- change the way it looks and you change the flavor</p><p></p><p>You can even do this with gear by tweaking names -- make a long sword a "willow sabre" short sword becomes "leaf knife" Breastplate stats are used for "5 fold armor" or whatever --</p><p></p><p>Mechanically the game is the same but it feels very different</p></blockquote><p></p>
[QUOTE="Ace, post: 1405157, member: 944"] Flavor is an easy thing to add -- Keeping D&D balanced is basically a numbers game-- all the rest is FX WHen I want to add flavor I change the FX on spells and monsters FREX-- Fireball is boring -- so I change it to iceball Lightning Bolt becomes Fireline -- the effects are the same but the flavor Ah.... Flowery names are another good flavor source -- change "Foe Hunter" to Fell Handed or "Eschew Components" can become Power Within As long as you don't change the casting time on a spell whay not make it a song "Wail of the Banshee" becomes Song Of Death Shout can become "Breaking Word" and so on Monster too are easy to change -- Instead of a beholder describe a faceless manlike thing in robes with eyes on its hands "Servants of the Eye" are functionally the same as a Beholder but to jaded players seem new and unusual Make a Dragon into a new kind of elemental -- change the way it looks and you change the flavor You can even do this with gear by tweaking names -- make a long sword a "willow sabre" short sword becomes "leaf knife" Breastplate stats are used for "5 fold armor" or whatever -- Mechanically the game is the same but it feels very different [/QUOTE]
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