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<blockquote data-quote="frankthedm" data-source="post: 4777266" data-attributes="member: 1164"><p>Those are guidelines. They can have as many HD as the DM want to put on them. Once the DM does that however </p><p> </p><ul> <li data-xf-list-type="ul">The DM has to play the CR by ear.</li> <li data-xf-list-type="ul">Tiny critters tougher than an ogre can start to feel ludicrous.</li> <li data-xf-list-type="ul">The party will feel shamed and insulted if the are defeated by tiny foes.</li> </ul><p> <strong>Big things </strong></p><p>When advancing monsters, HD increased can make some special abilities unstoppable by making their save DCs astronomical.</p><p> </p><p> Classed NPCs, even monstrous ones, in player character classes have Custom selected Gear based on a chart in the DMG. Currently IIRC the last two monster manuals MMIV & MMV recommend using the CR to determine what level of Gear a classed monster has.</p><p></p><p>Non classed, even advanced Monsters have <em>Treasure,</em> whether random or picked by you it is not intended to be custom, cherry picked gear. A smart monster can and should make use of what it has, but when placing the treasure keep in mind this loot, is not meant to “kit out” the foe.</p><p> </p><p> “Rules” for CR are all really guidelines. Play testing them against copies of your own player characters are really the best way to see what CR they really are for your group.</p><p></p><p><a href="http://www.enworld.org/forum/plots-places/77583-franks-advanced-monsters.html" target="_blank">http://www.enworld.org/forum/plots-places/77583-franks-advanced-monsters.html</a></p></blockquote><p></p>
[QUOTE="frankthedm, post: 4777266, member: 1164"] Those are guidelines. They can have as many HD as the DM want to put on them. Once the DM does that however [LIST] [*]The DM has to play the CR by ear. [*]Tiny critters tougher than an ogre can start to feel ludicrous. [*]The party will feel shamed and insulted if the are defeated by tiny foes. [/LIST] [B]Big things [/B] When advancing monsters, HD increased can make some special abilities unstoppable by making their save DCs astronomical. Classed NPCs, even monstrous ones, in player character classes have Custom selected Gear based on a chart in the DMG. Currently IIRC the last two monster manuals MMIV & MMV recommend using the CR to determine what level of Gear a classed monster has. Non classed, even advanced Monsters have [I]Treasure,[/I] whether random or picked by you it is not intended to be custom, cherry picked gear. A smart monster can and should make use of what it has, but when placing the treasure keep in mind this loot, is not meant to “kit out” the foe. “Rules” for CR are all really guidelines. Play testing them against copies of your own player characters are really the best way to see what CR they really are for your group. [url]http://www.enworld.org/forum/plots-places/77583-franks-advanced-monsters.html[/url] [/QUOTE]
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