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Adding more rp
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<blockquote data-quote="Ralif Redhammer" data-source="post: 6975009" data-attributes="member: 30438"><p>There are lots of little things you can add to give some more RP options. Assuming they start in the village and have to go to the kobold's lair, on the way they could encounter a kooky hermit (strange fellow, but perhaps he knows a secret about the kobolds, and will tell it if the PCs win his trust). Or maybe a merchant with strange trinkets for sale who has gotten his cart stuck in the mud. The adventuring world is filled with people beyond just the PCs.</p><p></p><p>Another thing I'm fond of doing is giving the PCs a campfire scene: "okay, tell me what you guys caught/foraged to eat, what you're drinking? What are you talking about?"</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 6975009, member: 30438"] There are lots of little things you can add to give some more RP options. Assuming they start in the village and have to go to the kobold's lair, on the way they could encounter a kooky hermit (strange fellow, but perhaps he knows a secret about the kobolds, and will tell it if the PCs win his trust). Or maybe a merchant with strange trinkets for sale who has gotten his cart stuck in the mud. The adventuring world is filled with people beyond just the PCs. Another thing I'm fond of doing is giving the PCs a campfire scene: "okay, tell me what you guys caught/foraged to eat, what you're drinking? What are you talking about?" [/QUOTE]
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