Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Adding more rp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6975082" data-attributes="member: 4937"><p>One of your big problems to me would appear to be less a matter of lack of RP opportunities than a matter of a lack of plot.</p><p></p><p>The best adventures have a twist. In the future, whatever the PC's are told is happening should be wrong in some fashion. At some point they should recognize that they have been misinformed (deliberately or otherwise) or have drawn the wrong conclusion and find the adventure goes off on a new tangent.</p><p></p><p>If you can't think of a good twist, or you want your twist to be playing the scenario straight (if players have gotten to the point that they expect a twist), try to remember that everything can be diverse and have backstory. Obviously, you aren't going to have RP if every monster the PC's meet attacks immediately and fights to the death. Don't get over reliant on ambushes, as it tends to be a sign of DM ego investment. So have Kobolds negotiate, parlay, boast, or otherwise initiate RP. It doesn't have to go anywhere, but it's still good practice and it means that the foes aren't faceless. That cowardly but boastful kobold chief that's been tormenting the party eventually gets his well-deserved comeuppance, for example. It's always more satisfying to defeat a foe with a name and a history. </p><p></p><p>Beyond that, stop thinking of intelligent monsters as having lairs, and start thinking of them in terms of villages. What economic activity do these creatures normally engage in? Who are their trading partners? Who are their enemies? Kobolds could have slaves, allies, and prisoners - each of which might have their own reasons for wanting to engage the PCs. Slaves want to be freed, or even to take vengeance on their former masters. Allies like ambassadors and merchants might want to negotiate free passage out of the conflict zone. Prisoners might want to be rescued and returned to their homes. Sometimes these might make for very unusual encounters and strange alliances. A slave that might be normally of a monstrous race the PC's would kill without thinking, might be a temporary ally. </p><p></p><p>There also can be neutral factions even within the kobold civilization. A blind lizardman shaman might be honored by a tribe of kobolds whose affairs he doesn't always approve of. Cave dwelling fairies might be hostile to neither their kobold neighbors or the PCs provided they aren't provoked. Abandoned sealed off areas of the kobolds home might house the ghosts or haunts of former victims, who don't necessarily hold the PC's as culpable or at least engage with the PC's first and before they start terrorizing them. And so on and so forth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6975082, member: 4937"] One of your big problems to me would appear to be less a matter of lack of RP opportunities than a matter of a lack of plot. The best adventures have a twist. In the future, whatever the PC's are told is happening should be wrong in some fashion. At some point they should recognize that they have been misinformed (deliberately or otherwise) or have drawn the wrong conclusion and find the adventure goes off on a new tangent. If you can't think of a good twist, or you want your twist to be playing the scenario straight (if players have gotten to the point that they expect a twist), try to remember that everything can be diverse and have backstory. Obviously, you aren't going to have RP if every monster the PC's meet attacks immediately and fights to the death. Don't get over reliant on ambushes, as it tends to be a sign of DM ego investment. So have Kobolds negotiate, parlay, boast, or otherwise initiate RP. It doesn't have to go anywhere, but it's still good practice and it means that the foes aren't faceless. That cowardly but boastful kobold chief that's been tormenting the party eventually gets his well-deserved comeuppance, for example. It's always more satisfying to defeat a foe with a name and a history. Beyond that, stop thinking of intelligent monsters as having lairs, and start thinking of them in terms of villages. What economic activity do these creatures normally engage in? Who are their trading partners? Who are their enemies? Kobolds could have slaves, allies, and prisoners - each of which might have their own reasons for wanting to engage the PCs. Slaves want to be freed, or even to take vengeance on their former masters. Allies like ambassadors and merchants might want to negotiate free passage out of the conflict zone. Prisoners might want to be rescued and returned to their homes. Sometimes these might make for very unusual encounters and strange alliances. A slave that might be normally of a monstrous race the PC's would kill without thinking, might be a temporary ally. There also can be neutral factions even within the kobold civilization. A blind lizardman shaman might be honored by a tribe of kobolds whose affairs he doesn't always approve of. Cave dwelling fairies might be hostile to neither their kobold neighbors or the PCs provided they aren't provoked. Abandoned sealed off areas of the kobolds home might house the ghosts or haunts of former victims, who don't necessarily hold the PC's as culpable or at least engage with the PC's first and before they start terrorizing them. And so on and so forth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adding more rp
Top